FasTC/Base/include/Pixel.h

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/* FasTC
* Copyright (c) 2013 University of North Carolina at Chapel Hill.
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for educational, research, and non-profit purposes, without
* fee, and without a written agreement is hereby granted, provided that the
* above copyright notice, this paragraph, and the following four paragraphs
* appear in all copies.
*
* Permission to incorporate this software into commercial products may be
* obtained by contacting the authors or the Office of Technology Development
* at the University of North Carolina at Chapel Hill <otd@unc.edu>.
*
* This software program and documentation are copyrighted by the University of
* North Carolina at Chapel Hill. The software program and documentation are
* supplied "as is," without any accompanying services from the University of
* North Carolina at Chapel Hill or the authors. The University of North
* Carolina at Chapel Hill and the authors do not warrant that the operation of
* the program will be uninterrupted or error-free. The end-user understands
* that the program was developed for research purposes and is advised not to
* rely exclusively on the program for any reason.
*
* IN NO EVENT SHALL THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL OR THE
* AUTHORS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF
* THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF NORTH CAROLINA
* AT CHAPEL HILL OR THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL AND THE AUTHORS SPECIFICALLY
* DISCLAIM ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND ANY
* STATUTORY WARRANTY OF NON-INFRINGEMENT. THE SOFTWARE PROVIDED HEREUNDER IS ON
* AN "AS IS" BASIS, AND THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL AND
* THE AUTHORS HAVE NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT, UPDATES,
* ENHANCEMENTS, OR MODIFICATIONS.
*
* Please send all BUG REPORTS to <pavel@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Pavel Krajcevski
* Dept of Computer Science
* 201 S Columbia St
* Frederick P. Brooks, Jr. Computer Science Bldg
* Chapel Hill, NC 27599-3175
* USA
*
* <http://gamma.cs.unc.edu/FasTC/>
*/
#ifndef BASE_INCLUDE_PIXEL_H_
#define BASE_INCLUDE_PIXEL_H_
#include "TexCompTypes.h"
#include "Vector4.h"
namespace FasTC {
class Pixel : public Vector4<uint16> {
private:
typedef uint16 ChannelType;
typedef Vector4<ChannelType> VectorType;
uint8 m_BitDepth[4];
public:
Pixel() : VectorType(0, 0, 0, 0) {
for(int i = 0; i < 4; i++)
m_BitDepth[i] = 8;
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}
explicit Pixel(uint32 rgba) : VectorType() {
for(int i = 0; i < 4; i++)
m_BitDepth[i] = 8;
Unpack(rgba);
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}
Pixel(const uint8 *bits,
const uint8 channelDepth[4] = static_cast<uint8 *>(0),
uint8 bitOffset = 0) : VectorType() {
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FromBits(bits, channelDepth, bitOffset);
}
// Reads a pixel from memory given the bit depth. If NULL then
// it is assumed to be 8 bit RGBA. The bit offset is the offset
// from the least significant bit from which we start reading
// the pixel values.
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void FromBits(const uint8 *bits,
const uint8 channelDepth[4] = static_cast<uint8 *>(0),
uint8 bitOffset = 0);
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// This function is the converse of FromBits. It will pack a pixel
// into a specified buffer based on the bit depth of the pixel. The
// bitOffset determines at which bit to start from. The bits are written
// starting from the LSB of bits[0]. numBytes is a sanity check and isn't
// used in release mode.
void ToBits(uint8 *bits, uint32 numBytes, uint32 bitOffset = 0) const;
// Changes the depth of each pixel. This scales the values to
// the appropriate bit depth by either truncating the least
// significant bits when going from larger to smaller bit depth
// or by repeating the most significant bits when going from
// smaller to larger bit depths.
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void ChangeBitDepth(const uint8 (&newDepth)[4]);
template<typename IntType>
static float ConvertChannelToFloat(IntType channel, uint8 bitDepth) {
float denominator = static_cast<float>((1 << bitDepth) - 1);
return static_cast<float>(channel) / denominator;
}
// Returns the intensity of the pixel. Computed using the following
// formula:
// a*r*0.21f + a*g*0.71f + a*b*0.07f;
float ToIntensity() const;
// Changes the bit depth of a single component. See the comment
// above for how we do this.
static ChannelType ChangeBitDepth(ChannelType val, uint8 oldDepth, uint8 newDepth);
const ChannelType &A() const { return X(); }
ChannelType &A() { return X(); }
const ChannelType &R() const { return Y(); }
ChannelType &R() { return Y(); }
const ChannelType &G() const { return Z(); }
ChannelType &G() { return Z(); }
const ChannelType &B() const { return W(); }
ChannelType &B() { return W(); }
const ChannelType &Component(uint32 idx) const { return vec[idx]; }
ChannelType &Component(uint32 idx) { return vec[idx]; }
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void GetBitDepth(uint8 (&outDepth)[4]) const {
for(int i = 0; i < 4; i++) {
outDepth[i] = m_BitDepth[i];
}
}
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// Take all of the components, transform them to their 8-bit variants,
// and then pack each channel into an R8G8B8A8 32-bit integer. We assume
// that the architecture is little-endian, so the alpha channel will end
// up in the most-significant byte.
uint32 Pack() const;
void Unpack(uint32 rgba);
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// Shuffles the pixel values around so that they change their ordering based
// on the passed mask. The values are chosen such that each two bits from the
// least significant bit define a value from 0-3. From LSB to MSB, the values
// are labelled a, b, c, d. From these labels, we store:
// m_Pixels[0] = m_Pixels[a]
// m_Pixels[1] = m_Pixels[b]
// m_Pixels[2] = m_Pixels[c]
// m_Pixels[3] = m_Pixels[d]
// hence, 0xE4 (11 10 01 00) represents a no-op.
void Shuffle(uint8 shuffleMask = 0xE4);
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// Tests for equality by comparing the values and the bit depths.
bool operator==(const Pixel &) const;
};
REGISTER_VECTOR_TYPE(Pixel);
} // namespace FasTC
#endif // BASE_INCLUDE_PIXEL_H_