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Add OpenGL defines for ASTC
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@ -81,21 +81,89 @@
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#endif // GL_VERTSION_4_2
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////////////////////////////////////////////////////////////////////////////////
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//
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// PVRTC definitions
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef COMPRESSED_RGB_PVRTC_4BPPV1_IMG
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#define COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
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#endif // COMPRESSED_RGB_PVRTC_4BPPV1_IMG
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#endif
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#ifndef COMPRESSED_RGB_PVRTC_2BPPV1_IMG
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#define COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#endif // COMPRESSED_RGB_PVRTC_2BPPV1_IMG
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#endif
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#ifndef COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
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#define COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
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#endif // COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
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#endif
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#ifndef COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
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#define COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#endif // COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
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#endif
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#endif // _IO_SRC_GL_DEFINES_H_
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////////////////////////////////////////////////////////////////////////////////
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//
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// ASTC definitions
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef COMPRESSED_RGBA_ASTC_4x4_KHR
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#define COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_5x4_KHR
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#define COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_5x5_KHR
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#define COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_6x5_KHR
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#define COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_6x6_KHR
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#define COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_8x5_KHR
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#define COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_8x6_KHR
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#define COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_8x8_KHR
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#define COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_10x5_KHR
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#define COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_10x6_KHR
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#define COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_10x8_KHR
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#define COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_10x10_KHR
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#define COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_12x10_KHR
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#define COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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#endif
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#ifndef COMPRESSED_RGBA_ASTC_12x12_KHR
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#define COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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#endif
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#endif
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// _IO_SRC_GL_DEFINES_H_
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