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Make sure that we assume pixels are in block stream order when accessing.
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@ -1,7 +1,24 @@
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#include "ImageWriter.h"
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uint32 ImageWriter::GetChannelForPixel(uint32 x, uint32 y, uint32 ch) {
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uint32 bytesPerRow = GetWidth() * 4;
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uint32 byteLocation = y * bytesPerRow + x*4 + ch;
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return m_PixelData[byteLocation];
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// Assume pixels are in block stream order, hence we would need to first find
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// the block that contains pixel (x, y) and then find the byte location for it.
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const uint32 blocksPerRow = GetWidth() / 4;
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const uint32 blockIdxX = x / 4;
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const uint32 blockIdxY = y / 4;
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const uint32 blockIdx = blockIdxY * blocksPerRow + blockIdxX;
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// Now we find the offset in the block
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const uint32 blockOffsetX = x % 4;
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const uint32 blockOffsetY = y % 4;
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const uint32 pixelOffset = blockOffsetY * 4 + blockOffsetX;
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// There are 16 pixels per block and bytes per pixel...
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uint32 dataOffset = blockIdx * 4 * 16;
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dataOffset += 4 * pixelOffset;
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dataOffset += ch;
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return m_PixelData[dataOffset];
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}
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