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Fix bug where we didn't initialize a variable properly, which led to a crash
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@ -99,6 +99,7 @@ WorkerQueue::WorkerQueue(
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, m_InBufSz(inBufSz)
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, m_InBufSz(inBufSz)
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, m_InBuf(inBuf)
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, m_InBuf(inBuf)
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, m_OutBuf(outBuf)
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, m_OutBuf(outBuf)
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, m_NextBlock(0)
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, m_CompressionFunc(func)
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, m_CompressionFunc(func)
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{
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{
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clamp(m_NumThreads, uint32(1), uint32(kMaxNumWorkerThreads));
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clamp(m_NumThreads, uint32(1), uint32(kMaxNumWorkerThreads));
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@ -123,6 +124,7 @@ void WorkerQueue::Run() {
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m_StopWatch.Reset();
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m_StopWatch.Reset();
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m_StopWatch.Start();
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m_StopWatch.Start();
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m_NextBlock = 0;
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m_WaitingThreads = 0;
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m_WaitingThreads = 0;
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// Wait for them to finish...
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// Wait for them to finish...
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