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Seriously, I hate compiler warnings
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@ -176,8 +176,8 @@ TEST(VectorBase, Normalization) {
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unsigned uv[2] = {2, 2};
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unsigned uv[2] = {2, 2};
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FasTC::VectorBase<unsigned, 2> v2u (uv);
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FasTC::VectorBase<unsigned, 2> v2u (uv);
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v2u.Normalize();
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v2u.Normalize();
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EXPECT_EQ(v2u[0], 1);
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EXPECT_EQ(v2u[0], static_cast<unsigned>(1));
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EXPECT_EQ(v2u[1], 1);
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EXPECT_EQ(v2u[1], static_cast<unsigned>(1));
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const double sqrt2 = sqrt(2)/2.0f;
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const double sqrt2 = sqrt(2)/2.0f;
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for(int i = 2; i < 10; i++) {
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for(int i = 2; i < 10; i++) {
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@ -207,12 +207,12 @@ TEST(VectorBase, Scaling) {
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unsigned uv[2] = {1, 3};
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unsigned uv[2] = {1, 3};
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FasTC::VectorBase<unsigned, 2> v2u (uv);
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FasTC::VectorBase<unsigned, 2> v2u (uv);
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FasTC::VectorBase<unsigned, 2> v2ud = v2u * 0.5;
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FasTC::VectorBase<unsigned, 2> v2ud = v2u * 0.5;
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EXPECT_EQ(v2ud[0], 0);
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EXPECT_EQ(v2ud[0], static_cast<unsigned>(0));
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EXPECT_EQ(v2ud[1], 1);
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EXPECT_EQ(v2ud[1], static_cast<unsigned>(1));
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v2ud = v2u / 0.5f;
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v2ud = v2u / 0.5f;
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EXPECT_EQ(v2ud[0], 2);
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EXPECT_EQ(v2ud[0], static_cast<unsigned>(2));
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EXPECT_EQ(v2ud[1], 6);
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EXPECT_EQ(v2ud[1], static_cast<unsigned>(6));
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}
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}
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TEST(VectorBase, Addition) {
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TEST(VectorBase, Addition) {
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