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Formatting.
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@ -225,23 +225,19 @@ double RGBACluster::QuantizedError(
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) const {
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// nBuckets should be a power of two.
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const uint8 indexPrec = log2(nBuckets);
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assert(!(nBuckets & (nBuckets - 1)));
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const uint8 indexPrec = 8-CountBitsInMask(~(nBuckets - 1));
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assert(indexPrec >= 2 && indexPrec <= 4);
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typedef uint32 tInterpPair[2];
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typedef tInterpPair tInterpLevel[16];
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const tInterpLevel *interpVals =
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(nBuckets == 3)? BPTCC::kInterpolationValues
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: BPTCC::kInterpolationValues + (indexPrec - 1);
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assert(indexPrec >= 2 && indexPrec <= 4);
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const tInterpLevel *interpVals = BPTCC::kInterpolationValues + (indexPrec - 1);
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uint32 qp1, qp2;
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if(pbits) {
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qp1 = p1.ToPixel(bitMask, pbits[0]);
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qp2 = p2.ToPixel(bitMask, pbits[1]);
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}
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else {
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} else {
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qp1 = p1.ToPixel(bitMask);
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qp2 = p2.ToPixel(bitMask);
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}
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@ -265,12 +261,12 @@ double RGBACluster::QuantizedError(
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uint32 interp1 = (*interpVals)[j][1];
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RGBAVector errorVec (0.0f);
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for(uint32 k = 0; k < kNumColorChannels; k++) {
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for(uint32 k = 0; k < 4; k++) {
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const uint32 ip = (((pqp1[k] * interp0) + (pqp2[k] * interp1) + 32) >> 6) & 0xFF;
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const uint8 dist = sad<uint8>(pb[k], ip);
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errorVec[k] = static_cast<float>(dist) * metric[k];
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}
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float error = errorVec * errorVec;
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if(error < minError) {
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minError = error;
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@ -170,12 +170,6 @@ public:
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// Returns the error if we were to quantize the colors right now with the
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// given number of buckets and bit mask.
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template<const uint8 nBuckets>
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double QuantizedError(
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const RGBAVector &p1, const RGBAVector &p2,
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uint32 bitMask, const RGBAVector &errorMetricVec,
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const int pbits[2] = NULL, uint8 *indices = NULL) const;
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double QuantizedError(
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const RGBAVector &p1, const RGBAVector &p2,
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uint32 nBuckets, uint32 bitMask, const RGBAVector &errorMetricVec,
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@ -228,6 +222,12 @@ public:
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uint8 m_PointMap[kMaxNumDataPoints];
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RGBAVector m_Min, m_Max;
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template<const uint8 nBuckets>
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double QuantizedError(
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const RGBAVector &p1, const RGBAVector &p2,
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uint32 bitMask, const RGBAVector &errorMetricVec,
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const int pbits[2] = NULL, uint8 *indices = NULL) const;
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void Recalculate() {
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m_NumPoints = 0;
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m_Avg = RGBAVector(0.0f);
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