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Small refactoring changes.
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@ -70,6 +70,7 @@
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// Forward Declarations
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// Forward Declarations
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class BitStream;
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class BitStream;
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struct VisitedState;
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const int kMaxEndpoints = 3;
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const int kMaxEndpoints = 3;
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static const int kPBits[4][2] = {
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static const int kPBits[4][2] = {
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@ -213,13 +214,12 @@ private:
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}
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}
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}
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}
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double OptimizeEndpointsForCluster(const RGBACluster &cluster, RGBAVector &p1, RGBAVector &p2, int *bestIndices, int &bestPbitCombo) const;
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double OptimizeEndpointsForCluster(
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const RGBACluster &cluster,
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struct VisitedState {
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RGBAVector &p1, RGBAVector &p2,
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RGBAVector p1;
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int *bestIndices,
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RGBAVector p2;
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int &bestPbitCombo
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int pBitCombo;
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) const;
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};
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void PickBestNeighboringEndpoints(
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void PickBestNeighboringEndpoints(
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const RGBACluster &cluster,
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const RGBACluster &cluster,
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@ -517,7 +517,19 @@ static void ChangePointForDirWithPbitChange(RGBAVector &v, int dir, int oldPbit,
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}
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}
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}
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}
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void BC7CompressionMode::PickBestNeighboringEndpoints(const RGBACluster &cluster, const RGBAVector &p1, const RGBAVector &p2, const int curPbitCombo, RGBAVector &np1, RGBAVector &np2, int &nPbitCombo, const VisitedState *visitedStates, int nVisited, float stepSz) const {
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struct VisitedState {
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RGBAVector p1;
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RGBAVector p2;
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int pBitCombo;
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};
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void BC7CompressionMode::PickBestNeighboringEndpoints(
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const RGBACluster &cluster,
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const RGBAVector &p1, const RGBAVector &p2, const int curPbitCombo,
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RGBAVector &np1, RGBAVector &np2, int &nPbitCombo,
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const VisitedState *visitedStates, int nVisited,
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float stepSz
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) const {
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// !SPEED! There might be a way to make this faster since we're working
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// !SPEED! There might be a way to make this faster since we're working
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// with floating point values that are powers of two. We should be able
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// with floating point values that are powers of two. We should be able
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