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Add hessian eigenvalue computation for an image.
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623f792904
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@ -360,6 +360,67 @@ void Image::ContentAwareDownscale(uint32 xtimes, uint32 ytimes,
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delete [] imgData;
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}
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void Image::ComputeHessianEigenvalues(::std::vector<float> &eigOne,
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::std::vector<float> &eigTwo,
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EWrapMode wrapMode) {
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const uint32 w = GetWidth();
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const uint32 h = GetHeight();
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assert(eigOne.size() == w * h);
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assert(eigTwo.size() == w * h);
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::std::vector<float> intensities(w * h);
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for(uint32 j = 0; j < h; j++) {
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for(uint32 i = 0; i < w; i++) {
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intensities[j*w + i] = GetPixel(i, j).ToIntensity();
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}
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}
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for(uint32 j = 0; j < h; j++) {
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for(uint32 i = 0; i < w; i++) {
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float I0 = intensities[GetPixelIndex(i, j, wrapMode)];
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float upright = intensities[GetPixelIndex(i+1, j+1, wrapMode)];
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float upleft = intensities[GetPixelIndex(i-1, j+1, wrapMode)];
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float downright = intensities[GetPixelIndex(i+1, j-1, wrapMode)];
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float downleft = intensities[GetPixelIndex(i-1, j-1, wrapMode)];
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float right = intensities[GetPixelIndex(i+1, j, wrapMode)];
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float left = intensities[GetPixelIndex(i-1, j, wrapMode)];
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float up = intensities[GetPixelIndex(i, j-1, wrapMode)];
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float down = intensities[GetPixelIndex(i, j+1, wrapMode)];
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float Ixx = (left + right - 2*I0)*0.5f;
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float Iyy = (up + down - 2*I0)*0.5f;
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float Ixy = (upright + downleft - upleft - downright) * 0.25f;
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// Eigenvalues are the solution of the following quadratic equation
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// that corresponds to the characteristic polynomial of the hessian:
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// A^2 - A * (Ixx + Iyy) - (Ixy ^ 2)
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float c = Ixy * Ixy;
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float b = Ixx + Iyy;
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float a = 1;
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float inner = b*b - 4*a*c;
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// Both of the eigenvalues are imaginary... treat them as
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// zeros.
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uint32 idx = j*w+i;
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if(inner < 0) {
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eigOne[idx] = 0.0f;
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eigTwo[idx] = 0.0f;
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continue;
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}
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float sqr = sqrt(inner);
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eigOne[idx] = (-b + sqr) * 0.5f;
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eigTwo[idx] = (-b - sqr) * 0.5f;
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}
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}
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}
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void Image::ChangeBitDepth(const uint8 (&depths)[4]) {
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for(uint32 j = 0; j < GetHeight(); j++) {
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for(uint32 i = 0; i < GetWidth(); i++) {
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@ -56,6 +56,8 @@
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#include "TexCompTypes.h"
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#include "PVRTCCompressor.h"
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#include <vector>
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namespace PVRTCC {
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class Pixel;
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@ -80,6 +82,10 @@ class Image {
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EWrapMode wrapMode = eWrapMode_Wrap,
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bool bOffsetNewPixels = false);
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void ComputeHessianEigenvalues(::std::vector<float> &eigOne,
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::std::vector<float> &eigTwo,
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EWrapMode wrapMode = eWrapMode_Wrap);
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void ChangeBitDepth(const uint8 (&depths)[4]);
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void ExpandTo8888();
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