mirror of
https://github.com/yuzu-emu/FasTC.git
synced 2024-11-28 07:04:20 +01:00
Fix Bilinear upscale
There were a couple of fixes. 1. Add another set of pixels to an image that represent the fractional bits that get populated as a result of doing a bilerp. 2. Do not consider individual axes when doing the bilerp. Instead, assign a weight to each of the different texels that we will use for the bilerp. Then, combine them and save the fractional bits.
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92827c23fc
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@ -54,6 +54,7 @@
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#include <cassert>
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#include <cassert>
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#include <cstring>
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#include <cstring>
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#include <cstdio>
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#include "Pixel.h"
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#include "Pixel.h"
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@ -65,7 +66,8 @@ namespace PVRTCC {
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Image::Image(uint32 height, uint32 width)
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Image::Image(uint32 height, uint32 width)
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: m_Width(width)
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: m_Width(width)
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, m_Height(height)
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, m_Height(height)
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, m_Pixels(new Pixel[width * height]) {
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, m_Pixels(new Pixel[width * height])
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, m_FractionalPixels(new Pixel[width * height]) {
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assert(width > 0);
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assert(width > 0);
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assert(height > 0);
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assert(height > 0);
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}
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}
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@ -73,7 +75,8 @@ Image::Image(uint32 height, uint32 width)
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Image::Image(uint32 height, uint32 width, const Pixel *pixels)
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Image::Image(uint32 height, uint32 width, const Pixel *pixels)
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: m_Width(width)
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: m_Width(width)
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, m_Height(height)
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, m_Height(height)
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, m_Pixels(new Pixel[width * height]) {
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, m_Pixels(new Pixel[width * height])
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, m_FractionalPixels(new Pixel[width * height]) {
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assert(width > 0);
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assert(width > 0);
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assert(height > 0);
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assert(height > 0);
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memcpy(m_Pixels, pixels, width * height * sizeof(Pixel));
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memcpy(m_Pixels, pixels, width * height * sizeof(Pixel));
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@ -82,21 +85,35 @@ Image::Image(uint32 height, uint32 width, const Pixel *pixels)
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Image::Image(const Image &other)
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Image::Image(const Image &other)
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: m_Width(other.m_Width)
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: m_Width(other.m_Width)
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, m_Height(other.m_Height)
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, m_Height(other.m_Height)
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, m_Pixels(new Pixel[other.m_Width * other.m_Height]) {
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, m_Pixels(new Pixel[other.m_Width * other.m_Height])
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, m_FractionalPixels(new Pixel[other.m_Width * other.m_Height]) {
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memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel));
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memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel));
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}
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}
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Image &Image::operator=(const Image &other) {
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Image &Image::operator=(const Image &other) {
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m_Width = other.m_Width;
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m_Width = other.m_Width;
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m_Height = other.m_Height;
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m_Height = other.m_Height;
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assert(m_Pixels);
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delete m_Pixels;
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m_Pixels = new Pixel[other.m_Width * other.m_Height];
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m_Pixels = new Pixel[other.m_Width * other.m_Height];
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memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel));
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memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel));
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assert(m_FractionalPixels);
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delete m_FractionalPixels;
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m_FractionalPixels = new Pixel[other.m_Width * other.m_Height];
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memcpy(m_FractionalPixels, other.m_FractionalPixels,
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m_Width * m_Height * sizeof(Pixel));
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return *this;
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return *this;
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}
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}
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Image::~Image() {
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Image::~Image() {
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assert(m_Pixels);
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assert(m_Pixels);
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delete [] m_Pixels;
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delete [] m_Pixels;
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assert(m_FractionalPixels);
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delete [] m_FractionalPixels;
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}
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}
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#ifndef NDEBUG
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#ifndef NDEBUG
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@ -119,20 +136,31 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
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Pixel *upscaledPixels = new Pixel[newWidth * newHeight];
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Pixel *upscaledPixels = new Pixel[newWidth * newHeight];
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assert(m_FractionalPixels);
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delete m_FractionalPixels;
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m_FractionalPixels = new Pixel[newWidth * newHeight];
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for(uint32 j = 0; j < newHeight; j++) {
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for(uint32 j = 0; j < newHeight; j++) {
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for(uint32 i = 0; i < newWidth; i++) {
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for(uint32 i = 0; i < newWidth; i++) {
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Pixel &p = upscaledPixels[j * newWidth + i];
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const uint32 pidx = j * newWidth + i;
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Pixel &p = upscaledPixels[pidx];
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Pixel &fp = m_FractionalPixels[pidx];
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int32 highXIdx = (i + offset) / scale;
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const int32 highXIdx = (i + offset) / scale;
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int32 lowXIdx = highXIdx - 1;
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const int32 lowXIdx = highXIdx - 1;
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int32 highYIdx = (j + offset) / scale;
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const int32 highYIdx = (j + offset) / scale;
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int32 lowYIdx = highYIdx - 1;
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const int32 lowYIdx = highYIdx - 1;
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uint32 highXWeight = (i + offset) % scale;
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const uint32 highXWeight = (i + offset) % scale;
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uint32 lowXWeight = scale - highXWeight;
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const uint32 lowXWeight = scale - highXWeight;
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uint32 highYWeight = (j + offset) % scale;
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const uint32 highYWeight = (j + offset) % scale;
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uint32 lowYWeight = scale - highYWeight;
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const uint32 lowYWeight = scale - highYWeight;
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const uint32 topLeftWeight = lowXWeight * lowYWeight;
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const uint32 topRightWeight = highXWeight * lowYWeight;
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const uint32 bottomLeftWeight = lowXWeight * highYWeight;
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const uint32 bottomRightWeight = highXWeight * highYWeight;
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const Pixel &topLeft = GetPixel(lowXIdx, lowYIdx, wrapMode);
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const Pixel &topLeft = GetPixel(lowXIdx, lowYIdx, wrapMode);
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const Pixel &topRight = GetPixel(highXIdx, lowYIdx, wrapMode);
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const Pixel &topRight = GetPixel(highXIdx, lowYIdx, wrapMode);
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@ -143,6 +171,7 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
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uint8 bitDepth[4];
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uint8 bitDepth[4];
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topLeft.GetBitDepth(bitDepth);
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topLeft.GetBitDepth(bitDepth);
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p.ChangeBitDepth(bitDepth);
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p.ChangeBitDepth(bitDepth);
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#ifndef NDEBUG
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#ifndef NDEBUG
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uint8 debugDepth[4];
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uint8 debugDepth[4];
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@ -157,17 +186,19 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
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#endif //NDEBUG
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#endif //NDEBUG
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// bilerp each channel....
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// bilerp each channel....
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for(uint32 c = 0; c < 4; c++) {
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const uint16 scaleMask = (scale * scale) - 1;
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const uint16 left =
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uint8 fpDepths[4];
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(lowYWeight * static_cast<uint16>(topLeft.Component(c)) +
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for(uint32 c = 0; c < 4; c++) fpDepths[c] = times * times;
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highYWeight * static_cast<uint16>(bottomLeft.Component(c)))
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fp.ChangeBitDepth(fpDepths);
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/ scale;
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const uint16 right =
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(lowYWeight * static_cast<uint16>(topRight.Component(c)) +
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highYWeight * static_cast<uint16>(bottomRight.Component(c)))
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/ scale;
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p.Component(c) = (left * lowXWeight + right * highXWeight) / scale;
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for(uint32 c = 0; c < 4; c++) {
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const uint32 tl = topLeft.Component(c) * topLeftWeight;
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const uint32 tr = topRight.Component(c) * topRightWeight;
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const uint32 bl = bottomLeft.Component(c) * bottomLeftWeight;
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const uint32 br = bottomRight.Component(c) * bottomRightWeight;
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const uint32 sum = tl + tr + bl + br;
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fp.Component(c) = sum & scaleMask;
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p.Component(c) = sum / (scale * scale);
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}
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}
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}
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}
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}
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}
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@ -181,7 +212,41 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
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void Image::ChangeBitDepth(const uint8 (&depths)[4]) {
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void Image::ChangeBitDepth(const uint8 (&depths)[4]) {
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for(uint32 j = 0; j < m_Height; j++) {
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for(uint32 j = 0; j < m_Height; j++) {
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for(uint32 i = 0; i < m_Width; i++) {
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for(uint32 i = 0; i < m_Width; i++) {
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m_Pixels[j * m_Width + i].ChangeBitDepth(depths);
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uint32 pidx = j * m_Width + i;
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m_Pixels[pidx].ChangeBitDepth(depths);
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}
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}
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}
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void Image::ExpandTo8888() {
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uint8 currentDepth[4];
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m_Pixels[0].GetBitDepth(currentDepth);
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uint8 fractionDepth[4];
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const uint8 fullDepth[4] = { 8, 8, 8, 8 };
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for(uint32 j = 0; j < m_Height; j++) {
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for(uint32 i = 0; i < m_Width; i++) {
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uint32 pidx = j * m_Width + i;
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m_Pixels[pidx].ChangeBitDepth(fullDepth);
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m_FractionalPixels[pidx].GetBitDepth(fractionDepth);
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for(uint32 c = 0; c < 4; c++) {
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uint32 denominator = (1 << currentDepth[c]);
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uint32 numerator = denominator + 1;
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uint32 shift = fractionDepth[c] - (fullDepth[c] - currentDepth[c]);
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uint32 fractionBits = m_FractionalPixels[pidx].Component(c) >> shift;
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assert(fractionBits < 8);
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uint32 component = m_Pixels[pidx].Component(c);
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component += ((fractionBits * numerator) / denominator);
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if(component > 255)
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component = 255;
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m_Pixels[pidx].Component(c) = component;
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}
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}
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}
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}
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}
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}
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}
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@ -70,6 +70,7 @@ class Image {
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void BilinearUpscale(uint32 times, EWrapMode wrapMode = eWrapMode_Clamp);
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void BilinearUpscale(uint32 times, EWrapMode wrapMode = eWrapMode_Clamp);
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void ChangeBitDepth(const uint8 (&depths)[4]);
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void ChangeBitDepth(const uint8 (&depths)[4]);
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void ExpandTo8888();
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Pixel &operator()(uint32 i, uint32 j);
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Pixel &operator()(uint32 i, uint32 j);
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const Pixel &operator()(uint32 i, uint32 j) const;
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const Pixel &operator()(uint32 i, uint32 j) const;
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@ -83,6 +84,7 @@ class Image {
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uint32 m_Width;
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uint32 m_Width;
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uint32 m_Height;
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uint32 m_Height;
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Pixel *m_Pixels;
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Pixel *m_Pixels;
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Pixel *m_FractionalPixels;
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const Pixel &GetPixel(int32 i, int32 j, EWrapMode wrapMode = eWrapMode_Clamp);
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const Pixel &GetPixel(int32 i, int32 j, EWrapMode wrapMode = eWrapMode_Clamp);
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};
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};
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