Fix Bilinear upscale

There were a couple of fixes.

1. Add another set of pixels to an image that represent the fractional bits that get populated as a result of doing a bilerp.
2. Do not consider individual axes when doing the bilerp. Instead, assign a weight to each of the different texels that we will use for the bilerp. Then, combine them and save the fractional bits.
This commit is contained in:
Pavel Krajcevski 2013-09-06 01:58:53 -04:00
parent 92827c23fc
commit 91c79cd717
2 changed files with 90 additions and 23 deletions

View File

@ -54,6 +54,7 @@
#include <cassert> #include <cassert>
#include <cstring> #include <cstring>
#include <cstdio>
#include "Pixel.h" #include "Pixel.h"
@ -65,7 +66,8 @@ namespace PVRTCC {
Image::Image(uint32 height, uint32 width) Image::Image(uint32 height, uint32 width)
: m_Width(width) : m_Width(width)
, m_Height(height) , m_Height(height)
, m_Pixels(new Pixel[width * height]) { , m_Pixels(new Pixel[width * height])
, m_FractionalPixels(new Pixel[width * height]) {
assert(width > 0); assert(width > 0);
assert(height > 0); assert(height > 0);
} }
@ -73,7 +75,8 @@ Image::Image(uint32 height, uint32 width)
Image::Image(uint32 height, uint32 width, const Pixel *pixels) Image::Image(uint32 height, uint32 width, const Pixel *pixels)
: m_Width(width) : m_Width(width)
, m_Height(height) , m_Height(height)
, m_Pixels(new Pixel[width * height]) { , m_Pixels(new Pixel[width * height])
, m_FractionalPixels(new Pixel[width * height]) {
assert(width > 0); assert(width > 0);
assert(height > 0); assert(height > 0);
memcpy(m_Pixels, pixels, width * height * sizeof(Pixel)); memcpy(m_Pixels, pixels, width * height * sizeof(Pixel));
@ -82,21 +85,35 @@ Image::Image(uint32 height, uint32 width, const Pixel *pixels)
Image::Image(const Image &other) Image::Image(const Image &other)
: m_Width(other.m_Width) : m_Width(other.m_Width)
, m_Height(other.m_Height) , m_Height(other.m_Height)
, m_Pixels(new Pixel[other.m_Width * other.m_Height]) { , m_Pixels(new Pixel[other.m_Width * other.m_Height])
, m_FractionalPixels(new Pixel[other.m_Width * other.m_Height]) {
memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel)); memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel));
} }
Image &Image::operator=(const Image &other) { Image &Image::operator=(const Image &other) {
m_Width = other.m_Width; m_Width = other.m_Width;
m_Height = other.m_Height; m_Height = other.m_Height;
assert(m_Pixels);
delete m_Pixels;
m_Pixels = new Pixel[other.m_Width * other.m_Height]; m_Pixels = new Pixel[other.m_Width * other.m_Height];
memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel)); memcpy(m_Pixels, other.m_Pixels, m_Width * m_Height * sizeof(Pixel));
assert(m_FractionalPixels);
delete m_FractionalPixels;
m_FractionalPixels = new Pixel[other.m_Width * other.m_Height];
memcpy(m_FractionalPixels, other.m_FractionalPixels,
m_Width * m_Height * sizeof(Pixel));
return *this; return *this;
} }
Image::~Image() { Image::~Image() {
assert(m_Pixels); assert(m_Pixels);
delete [] m_Pixels; delete [] m_Pixels;
assert(m_FractionalPixels);
delete [] m_FractionalPixels;
} }
#ifndef NDEBUG #ifndef NDEBUG
@ -119,20 +136,31 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
Pixel *upscaledPixels = new Pixel[newWidth * newHeight]; Pixel *upscaledPixels = new Pixel[newWidth * newHeight];
assert(m_FractionalPixels);
delete m_FractionalPixels;
m_FractionalPixels = new Pixel[newWidth * newHeight];
for(uint32 j = 0; j < newHeight; j++) { for(uint32 j = 0; j < newHeight; j++) {
for(uint32 i = 0; i < newWidth; i++) { for(uint32 i = 0; i < newWidth; i++) {
Pixel &p = upscaledPixels[j * newWidth + i]; const uint32 pidx = j * newWidth + i;
Pixel &p = upscaledPixels[pidx];
Pixel &fp = m_FractionalPixels[pidx];
int32 highXIdx = (i + offset) / scale; const int32 highXIdx = (i + offset) / scale;
int32 lowXIdx = highXIdx - 1; const int32 lowXIdx = highXIdx - 1;
int32 highYIdx = (j + offset) / scale; const int32 highYIdx = (j + offset) / scale;
int32 lowYIdx = highYIdx - 1; const int32 lowYIdx = highYIdx - 1;
uint32 highXWeight = (i + offset) % scale; const uint32 highXWeight = (i + offset) % scale;
uint32 lowXWeight = scale - highXWeight; const uint32 lowXWeight = scale - highXWeight;
uint32 highYWeight = (j + offset) % scale; const uint32 highYWeight = (j + offset) % scale;
uint32 lowYWeight = scale - highYWeight; const uint32 lowYWeight = scale - highYWeight;
const uint32 topLeftWeight = lowXWeight * lowYWeight;
const uint32 topRightWeight = highXWeight * lowYWeight;
const uint32 bottomLeftWeight = lowXWeight * highYWeight;
const uint32 bottomRightWeight = highXWeight * highYWeight;
const Pixel &topLeft = GetPixel(lowXIdx, lowYIdx, wrapMode); const Pixel &topLeft = GetPixel(lowXIdx, lowYIdx, wrapMode);
const Pixel &topRight = GetPixel(highXIdx, lowYIdx, wrapMode); const Pixel &topRight = GetPixel(highXIdx, lowYIdx, wrapMode);
@ -143,6 +171,7 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
uint8 bitDepth[4]; uint8 bitDepth[4];
topLeft.GetBitDepth(bitDepth); topLeft.GetBitDepth(bitDepth);
p.ChangeBitDepth(bitDepth); p.ChangeBitDepth(bitDepth);
#ifndef NDEBUG #ifndef NDEBUG
uint8 debugDepth[4]; uint8 debugDepth[4];
@ -157,17 +186,19 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
#endif //NDEBUG #endif //NDEBUG
// bilerp each channel.... // bilerp each channel....
for(uint32 c = 0; c < 4; c++) { const uint16 scaleMask = (scale * scale) - 1;
const uint16 left = uint8 fpDepths[4];
(lowYWeight * static_cast<uint16>(topLeft.Component(c)) + for(uint32 c = 0; c < 4; c++) fpDepths[c] = times * times;
highYWeight * static_cast<uint16>(bottomLeft.Component(c))) fp.ChangeBitDepth(fpDepths);
/ scale;
const uint16 right =
(lowYWeight * static_cast<uint16>(topRight.Component(c)) +
highYWeight * static_cast<uint16>(bottomRight.Component(c)))
/ scale;
p.Component(c) = (left * lowXWeight + right * highXWeight) / scale; for(uint32 c = 0; c < 4; c++) {
const uint32 tl = topLeft.Component(c) * topLeftWeight;
const uint32 tr = topRight.Component(c) * topRightWeight;
const uint32 bl = bottomLeft.Component(c) * bottomLeftWeight;
const uint32 br = bottomRight.Component(c) * bottomRightWeight;
const uint32 sum = tl + tr + bl + br;
fp.Component(c) = sum & scaleMask;
p.Component(c) = sum / (scale * scale);
} }
} }
} }
@ -181,7 +212,41 @@ void Image::BilinearUpscale(uint32 times, EWrapMode wrapMode) {
void Image::ChangeBitDepth(const uint8 (&depths)[4]) { void Image::ChangeBitDepth(const uint8 (&depths)[4]) {
for(uint32 j = 0; j < m_Height; j++) { for(uint32 j = 0; j < m_Height; j++) {
for(uint32 i = 0; i < m_Width; i++) { for(uint32 i = 0; i < m_Width; i++) {
m_Pixels[j * m_Width + i].ChangeBitDepth(depths); uint32 pidx = j * m_Width + i;
m_Pixels[pidx].ChangeBitDepth(depths);
}
}
}
void Image::ExpandTo8888() {
uint8 currentDepth[4];
m_Pixels[0].GetBitDepth(currentDepth);
uint8 fractionDepth[4];
const uint8 fullDepth[4] = { 8, 8, 8, 8 };
for(uint32 j = 0; j < m_Height; j++) {
for(uint32 i = 0; i < m_Width; i++) {
uint32 pidx = j * m_Width + i;
m_Pixels[pidx].ChangeBitDepth(fullDepth);
m_FractionalPixels[pidx].GetBitDepth(fractionDepth);
for(uint32 c = 0; c < 4; c++) {
uint32 denominator = (1 << currentDepth[c]);
uint32 numerator = denominator + 1;
uint32 shift = fractionDepth[c] - (fullDepth[c] - currentDepth[c]);
uint32 fractionBits = m_FractionalPixels[pidx].Component(c) >> shift;
assert(fractionBits < 8);
uint32 component = m_Pixels[pidx].Component(c);
component += ((fractionBits * numerator) / denominator);
if(component > 255)
component = 255;
m_Pixels[pidx].Component(c) = component;
}
} }
} }
} }

View File

@ -70,6 +70,7 @@ class Image {
void BilinearUpscale(uint32 times, EWrapMode wrapMode = eWrapMode_Clamp); void BilinearUpscale(uint32 times, EWrapMode wrapMode = eWrapMode_Clamp);
void ChangeBitDepth(const uint8 (&depths)[4]); void ChangeBitDepth(const uint8 (&depths)[4]);
void ExpandTo8888();
Pixel &operator()(uint32 i, uint32 j); Pixel &operator()(uint32 i, uint32 j);
const Pixel &operator()(uint32 i, uint32 j) const; const Pixel &operator()(uint32 i, uint32 j) const;
@ -83,6 +84,7 @@ class Image {
uint32 m_Width; uint32 m_Width;
uint32 m_Height; uint32 m_Height;
Pixel *m_Pixels; Pixel *m_Pixels;
Pixel *m_FractionalPixels;
const Pixel &GetPixel(int32 i, int32 j, EWrapMode wrapMode = eWrapMode_Clamp); const Pixel &GetPixel(int32 i, int32 j, EWrapMode wrapMode = eWrapMode_Clamp);
}; };