Fix small crash bug

This commit is contained in:
Pavel Krajcevski 2014-08-26 13:44:09 -04:00
parent edfc6bde78
commit 995eacd5b6

View File

@ -112,17 +112,16 @@ namespace BPTCC {
uint8 *outBuf = cj.OutBuf() + cj.CoordsToBlockIdx(cj.XStart(), cj.YStart()) * kBlockSz;
uint32 startX = cj.XStart();
bool done = false;
for(uint32 j = cj.YStart(); !done; j += 4) {
for(uint32 i = startX; !done && i < cj.Width(); i += 4) {
const uint32 endY = std::min(cj.YEnd(), cj.Height() - 4);
for(uint32 j = cj.YStart(); j <= endY; j += 4) {
const uint32 endX = j == cj.YEnd()? cj.XEnd() : cj.Width();
for(uint32 i = startX; i < endX; i += 4) {
Tile block(4, 4);
GetBlock(i, j, cj.Width(), inPixels, block);
AVPCL::compress(block, reinterpret_cast<char *>(outBuf), NULL);
outBuf += kBlockSz;
done = i+4 >= cj.XEnd() && j+(i+4 == cj.Width()? 4 : 0) >= cj.YEnd();
}
startX = 0;
}
@ -173,9 +172,10 @@ namespace BPTCC {
uint8 *outBuf = cj.OutBuf() + cj.CoordsToBlockIdx(cj.XStart(), cj.YStart()) * kBlockSz;
uint32 startX = cj.XStart();
bool done = false;
for(uint32 j = cj.YStart(); !done; j += 4) {
for(uint32 i = startX; !done && i < cj.Width(); i += 4) {
const uint32 endY = std::min(cj.YEnd(), cj.Height() - 4);
for(uint32 j = cj.YStart(); j <= endY; j += 4) {
const uint32 endX = j == cj.YEnd()? cj.XEnd() : cj.Width();
for(uint32 i = startX; i < endX; i += 4) {
Tile block(4, 4);
GetBlock(i, j, cj.Width(), inPixels, block);
@ -197,7 +197,6 @@ namespace BPTCC {
}
outBuf += 16;
done = i+4 >= cj.XEnd() && j+(i+4 == cj.Width()? 4 : 0) >= cj.YEnd();
}
startX = 0;