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https://github.com/yuzu-emu/FasTC.git
synced 2024-11-24 11:35:41 +01:00
Fix some compiler errors with MSVC (and honestly, other compilers should catch them, too.)
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@ -92,7 +92,7 @@ namespace PVRTCC {
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}
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template <typename T>
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static T Lookup(const T *vals,
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static T Lookup(const ::std::vector<T> &vals,
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uint32 x, uint32 y,
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uint32 width, uint32 height,
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const EWrapMode wrapMode) {
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@ -167,7 +167,8 @@ namespace PVRTCC {
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img.DebugOutput("Reconstruction");
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// Compute difference...
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int16 difference[dcj.height * dcj.width * 4];
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::std::vector<int16> difference;
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difference.reserve(dcj.height * dcj.width * 4);
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for(uint32 j = 0; j < dcj.height; j++) {
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for(uint32 i = 0; i < dcj.width; i++) {
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for(uint32 c = 0; c < 4; c++) {
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@ -181,8 +182,13 @@ namespace PVRTCC {
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// Go over the 7x7 texel blocks and extract bounding box diagonals for each
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// block. We should be able to choose which diagonal we want...
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const uint32 kKernelSz = 7;
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int16 maxDiff[dcj.height * dcj.width / 4];
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int16 minDiff[dcj.height * dcj.width / 4];
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::std::vector<int16> maxDiff;
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::std::vector<int16> minDiff;
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const uint32 kNumBlockChannels = dcj.height * dcj.width / 4;
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maxDiff.reserve(kNumBlockChannels);
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minDiff.reserve(kNumBlockChannels);
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for(uint32 j = 2; j < dcj.height; j += 4) {
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for(uint32 i = 2; i < dcj.width; i += 4) {
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const uint32 startX = i - (kKernelSz / 2);
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@ -192,7 +198,8 @@ namespace PVRTCC {
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int32 neg = 0;
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for(uint32 y = startY; y < startY + kKernelSz; y++) {
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for(uint32 x = startX; x < startX + kKernelSz; x++) {
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int16 val = Lookup(difference, x*4 + c, y, dcj.width*4, dcj.height, wrapMode);
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int16 val = Lookup(difference, x*4 + c, y,
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dcj.width*4, dcj.height, wrapMode);
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if(val > 0) {
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pos += val;
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} else {
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@ -202,7 +209,7 @@ namespace PVRTCC {
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}
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uint32 blockIdx = ((j-2)/4) * dcj.width + (i-2) + c;
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assert(blockIdx < (dcj.width * dcj.height) / 4);
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assert(blockIdx < kNumBlockChannels);
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if(pos > -neg) {
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maxDiff[blockIdx] = pos;
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minDiff[blockIdx] = 0;
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@ -222,11 +229,12 @@ namespace PVRTCC {
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for(uint32 j = 0; j < dcj.height / 4; j++) {
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for(uint32 i = 0; i < dcj.width / 4; i++) {
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for(uint32 c = 0; c < 4; c++) {
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const uint32 cIdx = j*dcj.width/4 + i*4 + c;
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uint8 &a = imgA(i, j).Component(c);
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a = Clamp<int16>(a + maxDiff[j*dcj.width/4 + i*4 + c], 0, 255);
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a = static_cast<uint8>(Clamp<int16>(a + maxDiff[cIdx], 0, 255));
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uint8 &b = imgB(i, j).Component(c);
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b = Clamp<int16>(b + minDiff[j*dcj.width/4 + i*4 + c], 0, 255);
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b = static_cast<uint8>(Clamp<int16>(b + minDiff[cIdx], 0, 255));
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}
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}
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}
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