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https://github.com/yuzu-emu/FasTC.git
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Begin counting the bits from the beginning of the byte stream. The way I was doing it before was silly...
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@ -73,7 +73,7 @@ namespace PVRTCC {
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const uint8 opaqueBitDepths[4] = { 0, 5, 5, 5 };
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const uint8 transBitDepths[4] = { 3, 4, 4, 4 };
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m_ColorA = Pixel(m_ByteData, isOpaque? opaqueBitDepths : transBitDepths);
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m_ColorA = Pixel(m_ByteData, isOpaque? opaqueBitDepths : transBitDepths, 1);
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m_ColorACached = true;
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return m_ColorA;
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}
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@ -73,18 +73,14 @@ namespace PVRTCC {
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nBits += m_BitDepth[i];
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}
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const uint32 nBytes = (nBits >> 3) + ((nBits & 0x7) > 0);
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assert(nBytes > 0);
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int32 byteIdx = nBytes - 1;
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int32 byteIdx = 0;
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uint32 bitIdx = bitOffset;
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while(bitIdx >= 8) {
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bitIdx -= 8;
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byteIdx--;
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assert(byteIdx >= 0);
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byteIdx++;
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}
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for(int32 i = 3; i >= 0; i--) {
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for(int32 i = 0; i < 4; i++) {
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uint8 &channel = m_Component[i];
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uint32 depth = m_BitDepth[i];
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@ -94,17 +90,18 @@ namespace PVRTCC {
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if(0 == depth) {
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channel = 0xFF;
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} else if(depth + bitIdx < 8) {
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channel = (bits[byteIdx] >> bitIdx) & ((1 << depth) - 1);
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bitIdx += depth;
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channel = (bits[byteIdx] >> (8 - bitIdx)) & ((1 << depth) - 1);
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} else {
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const uint32 numLowBits = 8 - bitIdx;
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uint32 bitsLeft = depth - numLowBits;
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channel |= (bits[byteIdx] >> bitIdx) & ((1 << numLowBits) - 1);
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byteIdx--;
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assert(byteIdx >= 0 || (i == 0 && bitsLeft == 0));
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channel |= bits[byteIdx] & ((1 << numLowBits) - 1);
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byteIdx++;
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uint8 highBits = bits[byteIdx] & ((1 << bitsLeft) - 1);
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channel |= highBits << numLowBits;
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const uint8 highBitsMask = ((1 << bitsLeft) - 1);
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const uint8 highBits = (bits[byteIdx] >> (8 - bitsLeft)) & highBitsMask;
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channel <<= bitsLeft;
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channel |= highBits;
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bitIdx = bitsLeft;
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}
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}
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