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Add support for cmake to look for libpng and then add the proper files if available.
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@ -8,6 +8,15 @@ SET( HEADERS
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ImageFile.h
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)
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FIND_PACKAGE( PNG )
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IF( PNG_FOUND )
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INCLUDE_DIRECTORIES( ${PNG_INCLUDE_DIR} )
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TARGET_LINK_LIBRARIES( ${PNG_LIBRARY} )
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SET( SOURCES ${SOURCES} ImageLoaderPNG.cpp )
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SET( HEADERS ${HEADERS} ImageLoaderPNG.h )
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ENDIF()
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CONFIGURE_FILE(
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"ImageLoader.h.in"
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"ImageLoader.h"
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@ -1,5 +1,9 @@
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#include "ImageFile.h"
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#include <string.h>
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#include "ImageFile.h"
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#ifdef PNG_FOUND
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# include "ImageLoaderPNG.h"
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#endif
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ImageFile::ImageFile(const char *filename) :
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m_PixelData(0),
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@ -43,4 +43,6 @@ class ImageLoader {
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unsigned char * GetAlphaPixelData() const { return m_AlphaData; }
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};
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#cmakedefine PNG_FOUND
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#endif // _IMAGE_LOADER_H_
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14
IO/ImageLoaderPNG.cpp
Normal file
14
IO/ImageLoaderPNG.cpp
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@ -0,0 +1,14 @@
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#include "ImageLoaderPNG.h"
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#include <png.h>
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ImageLoaderPNG::ImageLoaderPNG(const unsigned char *rawData)
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: ImageLoader(rawData)
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{
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}
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ImageLoaderPNG::~ImageLoaderPNG() {
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}
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void ImageLoaderPNG::ReadData() {
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}
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@ -5,10 +5,10 @@
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class ImageLoaderPNG : public ImageLoader {
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public:
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ImageLoader(const unsigned char *rawData);
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virtual ~ImageLoader();
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ImageLoaderPNG(const unsigned char *rawData);
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virtual ~ImageLoaderPNG();
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void ReadData();
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virtual void ReadData();
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};
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#endif // _IMAGE_LOADER_H_
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