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https://github.com/yuzu-emu/FasTC.git
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Make IPixels single vectors in order to allow us to use their operators and other convenience functions.
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127fd7b365
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@ -54,23 +54,21 @@
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#define BASE_INCLUDE_IPIXEL_H_
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#include "TexCompTypes.h"
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#include "VectorBase.h"
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namespace FasTC {
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class IPixel {
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private:
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float m_Intensity;
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class IPixel : public VectorBase<float, 1> {
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public:
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IPixel() : m_Intensity(0.0f) { }
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IPixel(float f) : m_Intensity(f) { }
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IPixel() : VectorBase<float, 1>() { vec[0] = 0.0f; }
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IPixel(float f) : VectorBase<float, 1>(&f) { }
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operator float() const {
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return m_Intensity;
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return vec[0];
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}
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IPixel operator=(const float &f) {
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return m_Intensity = f;
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return vec[0] = f;
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}
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// Take all of the components, transform them to their 8-bit variants,
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@ -80,6 +78,7 @@ class IPixel {
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uint32 Pack() const;
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void Unpack(uint32 rgba);
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};
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REGISTER_VECTOR_TYPE(IPixel);
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} // namespace FasTC
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@ -62,14 +62,14 @@ namespace FasTC {
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uint32 IPixel::Pack() const {
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uint32 ret = 0xFF << 24;
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for(uint32 i = 0; i < 3; i++) {
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ret |= static_cast<uint32>((255.0 * m_Intensity) + 0.5f) << i*8;
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ret |= static_cast<uint32>((255.0 * vec[0]) + 0.5f) << i*8;
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}
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return ret;
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}
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void IPixel::Unpack(uint32 rgba) {
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Pixel p(rgba);
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m_Intensity = p.ToIntensity();
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vec[0] = p.ToIntensity();
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}
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} // namespace FasTC
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