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https://github.com/yuzu-emu/FasTC.git
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Fleshes out the worker queue implementation.
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62ca4ffee0
commit
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@ -6,10 +6,13 @@
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#include <assert.h>
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#include "BC7Compressor.h"
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#include "WorkerQueue.h"
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#include "ThreadGroup.h"
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#include "ImageFile.h"
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#include "Image.h"
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template <typename T>
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static T min(const T &a, const T &b) {
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return (a < b)? a : b;
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@ -125,12 +128,22 @@ static double CompressImageWithThreads(
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}
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static double CompressImageWithWorkerQueue(
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const ImageFile &img,
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const unsigned char *imgData,
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const unsigned int imgDataSz,
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const SCompressionSettings &settings,
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const CompressionFunc f,
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unsigned char *outBuf
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) {
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return 0.0;
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WorkerQueue wq (
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settings.iNumThreads,
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settings.iJobSize,
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imgData,
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imgDataSz,
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f,
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outBuf
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);
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wq.Run();
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}
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bool CompressImageData(
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@ -178,6 +191,9 @@ bool CompressImageData(
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double cmpMSTime = 0.0;
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if(settings.iNumThreads > 1) {
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if(settings.iJobSize > 0)
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cmpMSTime = CompressImageWithWorkerQueue(data, dataSz, settings, f, cmpData);
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else
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cmpMSTime = CompressImageWithThreads(data, dataSz, settings, f, cmpData);
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}
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else {
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@ -6,9 +6,22 @@
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#include <stdio.h>
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#include <boost/thread/thread.hpp>
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#include <boost/thread/barrier.hpp>
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition_variable.hpp>
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template <typename T>
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static inline T max(const T &a, const T &b) {
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return (a > b)? a : b;
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}
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template <typename T>
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static inline T min(const T &a, const T &b) {
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return (a < b)? a : b;
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}
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template <typename T>
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static inline void clamp(T &x, const T &min, const T &max) {
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if(x < min) x = min;
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else if(x > max) x = max;
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}
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WorkerThread::WorkerThread(WorkerQueue * parent, uint32 idx)
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: m_ThreadIdx(idx)
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@ -28,159 +41,131 @@ void WorkerThread::operator()() {
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return;
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}
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while(1) {
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EAction action = m_Parent->AcceptThreadData(m_ThreadIdx);
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if(eAction_Quit == action) {
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break;
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}
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const uint8 *src = m_Parent->GetSrcForThread(m_ThreadIdx);
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uint8 *dst = m_Parent->GetDstForThread(m_ThreadIdx);
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(*f)(src, dst, 4 * m_Parent->GetNumBlocksForThread(m_ThreadIdx), 4);
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}
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m_Parent->NotifyWorkerFinished();
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return;
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}
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#if 0
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ThreadGroup::ThreadGroup( int numThreads, const unsigned char *inBuf, unsigned int inBufSz, CompressionFunc func, unsigned char *outBuf )
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: m_StartBarrier(new boost::barrier(numThreads + 1))
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, m_FinishMutex(new boost::mutex())
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, m_FinishCV(new boost::condition_variable())
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, m_NumThreads(numThreads)
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WorkerQueue::WorkerQueue(
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uint32 numThreads,
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uint32 jobSize,
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const uint8 *inBuf,
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uint32 inBufSz,
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CompressionFunc func,
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uint8 *outBuf
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)
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: m_NumThreads(numThreads)
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, m_ActiveThreads(0)
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, m_Func(func)
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, m_ImageDataSz(inBufSz)
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, m_ImageData(inBuf)
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, m_JobSize(max(uint32(1), jobSize))
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, m_InBufSz(inBufSz)
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, m_InBuf(inBuf)
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, m_OutBuf(outBuf)
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, m_ThreadState(eThreadState_Done)
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, m_ExitFlag(false)
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, m_CompressionFunc(func)
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{
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for(int i = 0; i < kMaxNumThreads; i++) {
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// Thread synchronization primitives
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m_Threads[i].m_ParentCounterLock = m_FinishMutex;
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m_Threads[i].m_FinishCV = m_FinishCV;
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m_Threads[i].m_ParentCounter = &m_ThreadsFinished;
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m_Threads[i].m_StartBarrier = m_StartBarrier;
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m_Threads[i].m_ParentExitFlag = &m_ExitFlag;
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}
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}
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clamp(m_NumThreads, uint32(1), kMaxNumWorkerThreads);
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ThreadGroup::~ThreadGroup() {
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delete m_StartBarrier;
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delete m_FinishMutex;
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delete m_FinishCV;
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#ifndef NDEBUG
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if(m_InBufSz % 64) {
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fprintf(stderr, "WorkerQueue.cpp -- WARNING: InBufSz not a multiple of 64. Are you sure that your image dimensions are correct?");
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}
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unsigned int ThreadGroup::GetCompressedBlockSize() {
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if(m_Func == BC7C::CompressImageBC7) return 16;
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#ifdef HAS_SSE_41
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if(m_Func == BC7C::CompressImageBC7SIMD) return 16;
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#endif
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}
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unsigned int ThreadGroup::GetUncompressedBlockSize() {
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if(m_Func == BC7C::CompressImageBC7) return 64;
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#ifdef HAS_SSE_41
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if(m_Func == BC7C::CompressImageBC7SIMD) return 64;
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#endif
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}
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void WorkerQueue::Run() {
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bool ThreadGroup::PrepareThreads() {
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// Make sure that threads aren't running.
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if(m_ThreadState != eThreadState_Done) {
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return false;
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}
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// Have we already activated the thread group?
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if(m_ActiveThreads > 0) {
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m_ThreadState = eThreadState_Waiting;
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return true;
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}
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// We can assume that the image data is in block stream order
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// so, the size of the data given to each thread will be (nb*4)x4
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int numBlocks = m_ImageDataSz / 64;
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int blocksProcessed = 0;
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int blocksPerThread = (numBlocks/m_NumThreads) + ((numBlocks % m_NumThreads)? 1 : 0);
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// Currently no threads are finished...
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m_ThreadsFinished = 0;
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// Spawn a bunch of threads...
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boost::unique_lock<boost::mutex> lock(m_Mutex);
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for(int i = 0; i < m_NumThreads; i++) {
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if(m_ActiveThreads >= kMaxNumThreads)
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break;
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int numBlocksThisThread = blocksPerThread;
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if(blocksProcessed + numBlocksThisThread > numBlocks) {
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numBlocksThisThread = numBlocks - blocksProcessed;
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}
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CmpThread &t = m_Threads[m_ActiveThreads];
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t.m_Height = 4;
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t.m_Width = numBlocksThisThread * 4;
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t.m_CmpFunc = m_Func;
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t.m_OutBuf = m_OutBuf + (blocksProcessed * GetCompressedBlockSize());
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t.m_InBuf = m_ImageData + (blocksProcessed * GetUncompressedBlockSize());
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blocksProcessed += numBlocksThisThread;
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WorkerThread t (this, i);
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m_ThreadHandles[m_ActiveThreads] = new boost::thread(t);
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m_ActiveThreads++;
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}
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m_ThreadState = eThreadState_Waiting;
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return true;
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// Wait for them to finish...
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while(m_ActiveThreads > 0) {
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m_CV.wait(lock);
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}
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bool ThreadGroup::Start() {
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if(m_ActiveThreads <= 0) {
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return false;
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}
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if(m_ThreadState != eThreadState_Waiting) {
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return false;
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}
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m_StopWatch.Reset();
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m_StopWatch.Start();
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// Last thread to activate the barrier is this one.
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m_ThreadState = eThreadState_Running;
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m_StartBarrier->wait();
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return true;
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}
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bool ThreadGroup::CleanUpThreads() {
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// Are the threads currently running?
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if(m_ThreadState == eThreadState_Running) {
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// ... if so, wait for them to finish
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Join();
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}
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assert(m_ThreadState == eThreadState_Done || m_ThreadState == eThreadState_Waiting);
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// Mark all threads for exit
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m_ExitFlag = true;
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// Hit the barrier to signal them to go.
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m_StartBarrier->wait();
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// Clean up.
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for(int i = 0; i < m_ActiveThreads; i++) {
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// Join them all together..
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for(int i = 0; i < m_NumThreads; i++) {
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m_ThreadHandles[i]->join();
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delete m_ThreadHandles[i];
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}
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// Reset active number of threads...
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m_ActiveThreads = 0;
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m_ExitFlag = false;
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}
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void ThreadGroup::Join() {
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boost::unique_lock<boost::mutex> lock(*m_FinishMutex);
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while(m_ThreadsFinished != m_ActiveThreads) {
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m_FinishCV->wait(lock);
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void WorkerQueue::NotifyWorkerFinished() {
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{
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boost::lock_guard<boost::mutex> lock(m_Mutex);
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m_ActiveThreads--;
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}
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m_CV.notify_one();
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}
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m_StopWatch.Stop();
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m_ThreadState = eThreadState_Done;
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m_ThreadsFinished = 0;
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WorkerThread::EAction WorkerQueue::AcceptThreadData(uint32 threadIdx) {
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if(threadIdx < 0 || threadIdx >= m_ActiveThreads) {
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return WorkerThread::eAction_Quit;
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}
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// How many blocks total do we have?
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const uint32 totalBlocks = m_InBufSz / 64;
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// Make sure we have exclusive access...
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boost::lock_guard<boost::mutex> lock(m_Mutex);
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// If we've completed all blocks, then mark the thread for
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// completion.
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if(m_NextBlock >= totalBlocks) {
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return WorkerThread::eAction_Quit;
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}
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// Otherwise, this thread's offset is the current block...
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m_Offsets[threadIdx] = m_NextBlock;
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// The number of blocks to process is either the job size
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// or the number of blocks remaining.
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int blocksProcessed = min(m_JobSize, totalBlocks - m_NextBlock);
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m_NumBlocks[threadIdx] = blocksProcessed;
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// Make sure the next block is updated.
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m_NextBlock += blocksProcessed;
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return WorkerThread::eAction_DoWork;
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}
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const uint8 *WorkerQueue::GetSrcForThread(const int threadIdx) const {
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assert(m_Offsets[threadIdx] >= 0);
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assert(threadIdx >= 0);
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assert(threadIdx < m_NumThreads);
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const uint32 inBufBlockSz = 16 * 4;
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return m_InBuf + m_Offsets[threadIdx] * inBufBlockSz;
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}
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uint8 *WorkerQueue::GetDstForThread(const int threadIdx) const {
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assert(m_Offsets[threadIdx] >= 0);
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assert(threadIdx >= 0);
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assert(threadIdx < m_NumThreads);
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const uint32 outBufBlockSz = 16;
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return m_OutBuf + m_Offsets[threadIdx] * outBufBlockSz;
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}
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uint32 WorkerQueue::GetNumBlocksForThread(const int threadIdx) const {
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assert(m_Offsets[threadIdx] >= 0);
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assert(threadIdx >= 0);
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assert(threadIdx < m_NumThreads);
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return m_NumBlocks[threadIdx];
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}
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#endif
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@ -1,18 +1,18 @@
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#ifndef __TEXCOMP_WORKDER_QUEUE_H__
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#define __TEXCOMP_WORKDER_QUEUE_H__
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#include "TexCompTypes.h"
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#include "TexComp.h"
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// Forward declare...
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class WorkerQueue;
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namespace boost {
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class thread;
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class mutex;
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class barrier;
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class condition_variable;
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}
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// Necessary includes...
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#include "TexCompTypes.h"
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#include "TexComp.h"
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition_variable.hpp>
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struct WorkerThread {
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friend class WorkerQueue;
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public:
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@ -20,6 +20,13 @@ public:
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WorkerThread(WorkerQueue *, uint32 idx);
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void operator ()();
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enum EAction {
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eAction_DoWork,
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eAction_Quit,
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kNumWorkerThreadActions
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};
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private:
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uint32 m_ThreadIdx;
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WorkerQueue *const m_Parent;
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@ -39,21 +46,37 @@ class WorkerQueue {
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~WorkerQueue() { }
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// Runs the
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// Runs the workers
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void Run();
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private:
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static const int kMaxNumWorkerThreads = 256;
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int m_Offsets[kMaxNumWorkerThreads];
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uint32 m_NumThreads;
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uint32 m_ActiveThreads;
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uint32 m_JobSize;
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uint32 m_InBufSz;
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const uint8 *m_InBuf;
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uint8 *m_OutBuf;
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int GetOffsetForThread(const int threadIdx) const;
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boost::condition_variable m_CV;
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boost::mutex m_Mutex;
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uint32 m_NextBlock;
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static const uint32 kMaxNumWorkerThreads = 256;
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uint32 m_Offsets[kMaxNumWorkerThreads];
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uint32 m_NumBlocks[kMaxNumWorkerThreads];
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boost::thread *m_ThreadHandles[kMaxNumWorkerThreads];
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const uint8 *GetSrcForThread(const int threadIdx) const;
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uint8 *GetDstForThread(const int threadIdx) const;
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uint32 GetNumBlocksForThread(const int threadIdx) const;
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const CompressionFunc m_CompressionFunc;
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CompressionFunc GetCompressionFunc() const { return m_CompressionFunc; }
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void SignalThreadReady(int threadIdx);
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bool AcceptThreadData(int threadIdx) const;
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WorkerThread::EAction AcceptThreadData(uint32 threadIdx);
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void NotifyWorkerFinished();
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};
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#endif //__TEXCOMP_WORKDER_QUEUE_H__
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