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Fix bug where we were writing ARGB instead of RGBA, again a victim of stupid block stream ordering.
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@ -62,5 +62,5 @@ uint32 ImageWriter::GetChannelForPixel(uint32 x, uint32 y, uint32 ch) {
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// There are 16 pixels per block...
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uint32 dataOffset = blockIdx * 16 + pixelOffset;
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return m_Pixels[dataOffset].Component(ch);
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return m_Pixels[dataOffset].Component((ch+1) % 4);
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}
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