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Move default bit depth definitions to abstracted pixel buffer loading function.
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@ -138,6 +138,11 @@ unsigned int ImageLoader::GetChannelForPixel(uint32 x, uint32 y, uint32 ch) {
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}
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}
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bool ImageLoader::LoadFromPixelBuffer(uint32 *data) {
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bool ImageLoader::LoadFromPixelBuffer(uint32 *data) {
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m_RedChannelPrecision = 8;
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m_GreenChannelPrecision = 8;
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m_BlueChannelPrecision = 8;
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m_AlphaChannelPrecision = 8;
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const int nPixels = m_Width * m_Height;
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const int nPixels = m_Width * m_Height;
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m_RedData = new uint8[nPixels];
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m_RedData = new uint8[nPixels];
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m_GreenData = new uint8[nPixels];
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m_GreenData = new uint8[nPixels];
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@ -74,11 +74,6 @@ bool ImageLoaderPVR::ReadData() {
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return false;
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return false;
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}
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}
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m_RedChannelPrecision = 8;
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m_GreenChannelPrecision = 8;
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m_BlueChannelPrecision = 8;
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m_AlphaChannelPrecision = 8;
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const pvrtexture::CPVRTextureHeader &hdr = pvrTex.getHeader();
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const pvrtexture::CPVRTextureHeader &hdr = pvrTex.getHeader();
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m_Width = hdr.getWidth();
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m_Width = hdr.getWidth();
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