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Make sure to clear the MSBs of channels that have zero depth that get converted to higher depth values
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@ -112,9 +112,11 @@ namespace PVRTCC {
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assert(newDepth <= 8);
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assert(oldDepth <= 8);
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if(oldDepth == newDepth || oldDepth == 0) {
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if(oldDepth == newDepth) {
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// Do nothing
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return val;
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} else if(oldDepth == 0 && newDepth != 0) {
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return (1 << newDepth) - 1;
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} else if(newDepth > oldDepth) {
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uint8 bitsLeft = newDepth;
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uint8 ret = 0;
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@ -153,6 +153,19 @@ TEST(Pixel, ChangeChannelBitDepth) {
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EXPECT_EQ(PVRTCC::Pixel::ChangeBitDepth(val, depth, 0), 0xFF);
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}
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TEST(Pixel, ChangeChannelBitDepthFromZero) {
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uint8 val = 0x43;
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uint8 depth = 0;
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EXPECT_EQ(PVRTCC::Pixel::ChangeBitDepth(val, depth, 8), 0xFF);
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EXPECT_EQ(PVRTCC::Pixel::ChangeBitDepth(val, depth, 7), 0x7F);
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EXPECT_EQ(PVRTCC::Pixel::ChangeBitDepth(val, depth, 6), 0x3F);
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EXPECT_EQ(PVRTCC::Pixel::ChangeBitDepth(val, depth, 2), 0x03);
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// Shouldn't change it...
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EXPECT_EQ(PVRTCC::Pixel::ChangeBitDepth(val, depth, 0), 0x43);
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}
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TEST(Pixel, ChangePixelBitDepth) {
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const uint8 bits[4] = { 0x86, 0xC0, 0x0, 0x0 };
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const uint8 depth[4] = {7, 3, 0, 0};
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