- Add a way to generate a FasTCConfig.cmake file so that you can
use cmake without having to install it.
- Add install paths for users that want to install it.
- Hide all public headers in FasTC/ qualified include path, this way we
know what files are public directly from the source. Also, it lets us
define build-tree and install-tree include directories a lot easier.
In order to better facilitate the change from block stream order to non-block stream order,
a lot of changes were introduced to the way that we feed texture data to the compressors. This
data is embodied in the CompressionJob struct. We have made it so that the compression job
points to both the in and out pointers for our compressed and uncompressed data. Furthermore,
we have made sure that the struct also contains the format that its compressing for, so that if
any threading programs would like to chop up a compression job into smaller chunks based on the
format, it doesn't need to know the format explicitly, it just needs to know certain properties
about the format.
Moreover, the user can now define the start and end pixels from which we would like to compress
to. We can compress subsets of data by changing the in and out pointers and the width and height
values. The compressors will read data linearly until they reach the out pixels based on the width
of the given pixel.
Namely, there are two things that we need to do:
1. Figure out the sub-mode based on the mode bit and the structure of the modulation data. The comments in Block.h describe how we do this.
2. For a given texel index, return 2BPP texel modulation bits.
Unfortunately, the WORKING_DIRECTORY directive for ADD_TEST seems to be broken as of CMake 2.8.10, fortunately there was a mail thread about this issue in 2.6 so I was able to implement the workaround.
If cmake was able to find Imagination's PVR library, then it'd be nice to make sure that our decompressor matches theirs. We incur a bit of overhead by adding .pvr files into git, but hopefully this cost will be beneficial to actually figuring out how things are working...