Commit Graph

79 Commits

Author SHA1 Message Date
Pavel Krajcevski
4cacc3c5be Take some breaks 2014-11-05 18:04:57 -05:00
Pavel Krajcevski
c40829a3b7 Fix some compiler warnings 2014-04-15 14:18:12 -04:00
Pavel Krajcevski
fe69dc9fb5 Fix small bug with large consequences 2014-03-21 20:26:45 -04:00
Pavel Krajcevski
2b17cf6f97 Add scalar-matrix multiplication 2014-03-21 01:17:19 -04:00
Pavel Krajcevski
63b8744917 Pull out multiplication routines so that they can be specialized if need be 2014-03-21 01:16:45 -04:00
Pavel Krajcevski
31c799a02a Add equality operators 2014-03-21 01:15:35 -04:00
Pavel Krajcevski
037cb0951b Built-in rand was causing severe perf issues. 2014-03-21 01:13:57 -04:00
Pavel Krajcevski
675ebc28a1 Add matrix equality operator 2014-03-20 18:33:24 -04:00
Pavel Krajcevski
0afa26ac74 Add proper return value 2014-03-12 19:38:17 -04:00
Pavel Krajcevski
b5f3cde554 Add ASTC compression formats 2014-03-12 14:02:34 -04:00
Pavel Krajcevski
7ee0df9a5a Add 2bpp PVRTC compression format 2014-03-12 14:01:31 -04:00
Pavel Krajcevski
0a4726bfe2 Merge branch 'master' into DecompressASTC 2014-03-12 13:29:17 -04:00
Pavel Krajcevski
cc566471e9 Disambiguate the sqrts we're using 2014-03-12 12:12:20 -04:00
Pavel Krajcevski
e96cecc13a Add some typename specifiers 2014-03-12 03:01:28 -04:00
Pavel Krajcevski
479ba8e76d Fix a bunch of MSVC compiler warnings and errors.
Most notably, we need to actually fix a bug in MSVC that doesn't know how to properly instantiate
enums in partial template specialization. There are more details outlined here:

http://stackoverflow.com/questions/15466594/why-does-msvc-fail-to-compile-this-template-function

The fix in this commit closes #10

Also in this commit is a hacky way to allow GL defines. Apparently "LoadImage" is defined as a
macro even with WIN32_LEAN_AND_MEAN. This means that we have to #undef the code that includes
it, meaning that we also need to make sure not to actually mix GLDefines.h with any file that needs
to use the functions from Windows.h
2014-03-12 02:43:09 -04:00
Pavel Krajcevski
ce99d79bab Add some static casts 2014-03-12 02:41:23 -04:00
Pavel Krajcevski
cebce26be1 Change our pixel component type to be signed 2014-03-11 16:52:02 -04:00
Pavel Krajcevski
3dd1444ff6 Add clamping to our pixels 2014-03-11 16:48:25 -04:00
Pavel Krajcevski
86678c0cfe Add 4-value pixel constructor 2014-03-11 16:40:31 -04:00
Pavel Krajcevski
ed61bcfee4 Add generatl bit replication function 2014-03-10 18:30:27 -04:00
Pavel Krajcevski
94db169582 Add a utility Bits class to help work with bit ranges in integers. Ideally we should add a bunch of other classical bitwise operations here 2014-03-07 19:31:22 -05:00
Pavel Krajcevski
c6948e8421 Merge branch 'master' into ModularizeBPTC 2014-02-27 14:20:50 -05:00
Pavel Krajcevski
ba0b5df59e Finish matrix unit tests 2014-02-21 17:45:07 -05:00
Pavel Krajcevski
8b9e8cd9b5 Add matrix multiplication infrastructure 2014-02-21 16:18:00 -05:00
Pavel Krajcevski
05eeb09f36 Constify 2014-02-21 16:11:49 -05:00
Pavel Krajcevski
0c4b226c78 Add matrix transpose 2014-02-20 16:15:13 -05:00
Pavel Krajcevski
4ca6141be6 Add simple 4x4 matrix file 2014-02-20 15:47:48 -05:00
Pavel Krajcevski
2af172e5e5 Add power method iteration for square matrices 2014-02-20 15:47:14 -05:00
Pavel Krajcevski
7ed5c13405 Allow additional indexable types
Instead of using operator() to index into the second operand of the
VectorAddition function, use operator[]. This way we can add to pointers
and std::vector types as well.
2014-02-20 15:36:59 -05:00
Pavel Krajcevski
1b7691993d Add initial matrix tests 2014-02-20 15:34:12 -05:00
Pavel Krajcevski
62cce58c2f Fix some of the vector multiplication and divide routines.
In general, we want the scalar division of vectors and matrices to
have the matrix come first and the scalar come second. It doesn't make
sense to divide a scalar by a vector or to divide a matrix by a vector,
so these should now produce errors at compile time.

Also, make sure to add additional types that can be multiplied together
using the * operator. If we multiply two vectors together, that's a dot
product. The size restrictions should be enforced at compile time by the
template parameters for VectorBase<T, N>::Dot

In this way, we can support vector/matrix multiplication by retaining the
* operator as well.
2014-02-20 14:49:35 -05:00
Pavel Krajcevski
2d7ee21fb7 Let the compiler choose what precision we want to do the vector-scalar multiplication/division in. 2014-02-19 19:36:28 -05:00
Pavel Krajcevski
9dc23db287 Add YCoCg pixel type 2014-02-18 13:25:29 -05:00
Pavel Krajcevski
4fc75f22dc Fix vector operators to avoid needing overloads 2014-02-17 13:02:43 -05:00
Pavel Krajcevski
0875ee0ddb Constify 2014-02-16 18:29:08 -05:00
Pavel Krajcevski
2213e1b7d6 Add tests for special vector cases 2014-02-16 18:28:37 -05:00
Pavel Krajcevski
45b739a44a Add some tests for VectorBase 2014-02-16 17:17:25 -05:00
Pavel Krajcevski
543185fe2a Add normalization function to vectors 2014-02-16 12:30:37 -05:00
Pavel Krajcevski
e20d84b1ee Fix gross bug in VectorBase 2014-02-16 12:30:09 -05:00
Pavel Krajcevski
a530ae937e Fix a few bugs. 2014-02-04 12:55:47 -05:00
Pavel Krajcevski
f32a943a90 Some small bugs, fixed #2 2014-01-30 14:12:55 -05:00
Pavel Krajcevski
1a5b748b2c Check for C++11 types in base library 2014-01-30 13:55:55 -05:00
Pavel Krajcevski
37ffc102d0 Add shuffle operator to pixels. 2014-01-30 13:34:52 -05:00
Pavel Krajcevski
e62400eb01 Merge from master 2014-01-29 14:51:00 -05:00
Pavel Krajcevski
917c4dc9dd Add a scoped allocator in order to deal with errors cleaner 2014-01-23 14:38:02 -05:00
Pavel Krajcevski
ea953979fe Move bitstream to FasTC base lib 2014-01-21 15:04:39 -05:00
Pavel Krajcevski
f12ee09f7e Some formatting and rearrange the BPTC code to be more structured like the others 2014-01-21 14:46:25 -05:00
Pavel Krajcevski
a80944901e Refactor CompressionJob struct.
In order to better facilitate the change from block stream order to non-block stream order,
a lot of changes were introduced to the way that we feed texture data to the compressors. This
data is embodied in the CompressionJob struct. We have made it so that the compression job
points to both the in and out pointers for our compressed and uncompressed data. Furthermore,
we have made sure that the struct also contains the format that its compressing for, so that if
any threading programs would like to chop up a compression job into smaller chunks based on the
format, it doesn't need to know the format explicitly, it just needs to know certain properties
about the format.

Moreover, the user can now define the start and end pixels from which we would like to compress
to. We can compress subsets of data by changing the in and out pointers and the width and height
values. The compressors will read data linearly until they reach the out pixels based on the width
of the given pixel.
2013-11-08 16:31:19 -05:00
Pavel Krajcevski
f70b26a47f Change interface of compression/decompression jobs. 2013-11-06 18:55:53 -05:00
Pavel Krajcevski
8e76d149ba Remove a bunch of code that assumes that we get our pixel data in block stream order... 2013-11-06 18:23:19 -05:00