/******************************************************************************* * Copyright (c) 2012 Pavel Krajcevski * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * ******************************************************************************/ #ifndef BASE_INCLUDE_MATRIXBASE_H__ #define BASE_INCLUDE_MATRIXBASE_H__ #include "VectorBase.h" namespace FasTC { template class MatrixBase { protected: // Vector representation T mat[nRows * nCols]; public: typedef T ScalarType; static const int kNumRows = nRows; static const int kNumCols = nCols; static const int Size = kNumCols * kNumRows; // Constructors MatrixBase() { } MatrixBase(const MatrixBase &other) { for(int i = 0; i < Size; i++) { (*this)[i] = other[i]; } } // Accessors T &operator()(int idx) { return mat[idx]; } T &operator[](int idx) { return mat[idx]; } const T &operator()(int idx) const { return mat[idx]; } const T &operator[](int idx) const { return mat[idx]; } T &operator()(int r, int c) { return (*this)[r * nCols + c]; } const T &operator() (int r, int c) const { return (*this)[r * nCols + c]; } // Allow casts to the respective array representation... operator const T *() const { return this->mat; } MatrixBase &operator=(const T *v) { for(int i = 0; i < Size; i++) (*this)[i] = v[i]; return *this; } // Allows casting to other vector types if the underlying type system does as well... template operator MatrixBase<_T, nRows, nCols>() const { MatrixBase<_T, nRows, nCols> ret; for(int i = 0; i < Size; i++) { ret[i] = static_cast<_T>(mat[i]); } return ret; } // Matrix multiplication template MatrixBase MultiplyMatrix(const MatrixBase<_T, nCols, nTarget> &m) const { MatrixBase result; for(int r = 0; r < nRows; r++) for(int c = 0; c < nTarget; c++) { result(r, c) = 0; for(int j = 0; j < nCols; j++) { result(r, c) += (*this)(r, j) * m(j, c); } } return result; } // Vector multiplication -- treat vectors as Nx1 matrices... template VectorBase MultiplyVectorLeft(const VectorBase<_T, nRows> &v) const { VectorBase result; for(int j = 0; j < nCols; j++) { result(j) = 0; for(int r = 0; r < nRows; r++) { result(j) += (*this)(r, j) * v(r); } } return result; } template VectorBase MultiplyVectorRight(const VectorBase<_T, nCols> &v) const { VectorBase result; for(int r = 0; r < nRows; r++) { result(r) = 0; for(int j = 0; j < nCols; j++) { result(r) += (*this)(r, j) * v(j); } } return result; } // Transposition MatrixBase Transpose() const { MatrixBase result; for(int r = 0; r < nRows; r++) { for(int c = 0; c < nCols; c++) { result(c, r) = (*this)(r, c); } } return result; } // Double dot product template T DDot(const MatrixBase<_T, nRows, nCols> &m) const { T result = 0; for(int i = 0; i < Size; i++) { result += (*this)[i] * m[i]; } return result; } }; template class VectorTraits > { public: static const EVectorType kVectorType = eVectorType_Matrix; }; #define REGISTER_MATRIX_TYPE(TYPE) \ template<> \ class VectorTraits< TYPE > { \ public: \ static const EVectorType kVectorType = eVectorType_Matrix; \ } #define REGISTER_ONE_TEMPLATE_MATRIX_TYPE(TYPE) \ template \ class VectorTraits< TYPE > { \ public: \ static const EVectorType kVectorType = eVectorType_Matrix; \ } #define REGISTER_ONE_TEMPLATE_MATRIX_SIZED_TYPE(TYPE) \ template \ class VectorTraits< TYPE > { \ public: \ static const EVectorType kVectorType = eVectorType_Matrix; \ } // Define matrix multiplication for * operator template class MultSwitch< eVectorType_Matrix, eVectorType_Vector, TypeOne, TypeTwo> { private: const TypeOne &m_A; const TypeTwo &m_B; public: typedef VectorBase ResultType; MultSwitch(const TypeOne &a, const TypeTwo &b) : m_A(a), m_B(b) { } ResultType GetMultiplication() const { return m_A.MultiplyVectorRight(m_B); } }; template class MultSwitch< eVectorType_Vector, eVectorType_Matrix, TypeOne, TypeTwo> { private: const TypeOne &m_A; const TypeTwo &m_B; public: typedef VectorBase ResultType; MultSwitch(const TypeOne &a, const TypeTwo &b) : m_A(a), m_B(b) { } ResultType GetMultiplication() const { return m_B.MultiplyVectorLeft(m_A); } }; template class MultSwitch< eVectorType_Matrix, eVectorType_Matrix, TypeOne, TypeTwo> { private: const TypeOne &m_A; const TypeTwo &m_B; public: typedef MatrixBase ResultType; MultSwitch(const TypeOne &a, const TypeTwo &b) : m_A(a), m_B(b) { } ResultType GetMultiplication() const { return m_A.MultiplyMatrix(m_B); } }; // Outer product... template MatrixBase<_T, N, M> operator^( const VectorBase<_T, N> &a, const VectorBase<_U, M> &b ) { MatrixBase<_T, N, M> result; for(int i = 0; i < N; i++) for(int j = 0; j < M; j++) result(i, j) = a[i] * b[j]; return result; } template MatrixBase<_T, N, M> OuterProduct( const VectorBase<_T, N> &a, const VectorBase<_U, M> &b ) { return a ^ b; } }; #endif // BASE_INCLUDE_MATRIXBASE_H_