mirror of
https://github.com/yuzu-emu/FasTC.git
synced 2024-12-01 01:14:18 +01:00
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/*******************************************************************************
|
|
* Copyright (c) 2012 Pavel Krajcevski
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
******************************************************************************/
|
|
|
|
#ifndef BASE_INCLUDE_VECTOR3_H_
|
|
#define BASE_INCLUDE_VECTOR3_H_
|
|
|
|
#include "Vector2.h"
|
|
|
|
#ifdef _VEX_ENABLE_SWIZZLE_
|
|
# define _VEX_VEC3_SWIZZLE_DEF(X, Y, Z) \
|
|
Vector3<T> X##Y##Z() const { return Vector3<T>( X(), Y(), Z() ); }
|
|
#endif // _VEX_ENABLE_SWIZZLE_
|
|
|
|
namespace FasTC {
|
|
|
|
template <typename T>
|
|
class Vector3 : public VectorBase<T, 3> {
|
|
public:
|
|
Vector3() { }
|
|
Vector3(T x, T y, T z) {
|
|
X() = x;
|
|
Y() = y;
|
|
Z() = z;
|
|
}
|
|
|
|
// Overloaded functions
|
|
template<typename _T>
|
|
Vector3(const Vector3<_T> &v) : VectorBase<T, 3>(v) { }
|
|
|
|
template<typename _T>
|
|
Vector3<T> &operator=(const Vector3<_T> &v) {
|
|
VectorBase<T, 3>::operator=(v);
|
|
return *this;
|
|
}
|
|
|
|
// Accessors
|
|
T &X() { return (*this)[0]; }
|
|
const T &X() const { return (*this)[0]; }
|
|
|
|
T &Y() { return (*this)[1]; }
|
|
const T &Y() const { return (*this)[1]; }
|
|
|
|
T &Z() { return (*this)[2]; }
|
|
const T &Z() const { return (*this)[2]; }
|
|
|
|
// Vector operations
|
|
template<typename _T>
|
|
Vector3<T> Cross(const Vector3<_T> &v) {
|
|
return Vector3<T>(
|
|
Y() * v.Z() - v.Y() * Z(),
|
|
Z() * v.X() - v.Z() * X(),
|
|
X() * v.Y() - v.X() * Y()
|
|
);
|
|
}
|
|
|
|
// Swizzle
|
|
#ifdef _VEX_ENABLE_SWIZZLE_
|
|
_VEX_VEC2_SWIZZLE_DEF(X, X)
|
|
_VEX_VEC2_SWIZZLE_DEF(X, Y)
|
|
_VEX_VEC2_SWIZZLE_DEF(X, Z)
|
|
_VEX_VEC2_SWIZZLE_DEF(Y, X)
|
|
_VEX_VEC2_SWIZZLE_DEF(Y, Y)
|
|
_VEX_VEC2_SWIZZLE_DEF(Y, Z)
|
|
_VEX_VEC2_SWIZZLE_DEF(Z, X)
|
|
_VEX_VEC2_SWIZZLE_DEF(Z, Y)
|
|
_VEX_VEC2_SWIZZLE_DEF(Z, Z)
|
|
|
|
_VEX_VEC3_SWIZZLE_DEF(X, X, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, X, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, X, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, Y, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, Y, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, Y, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, Z, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, Z, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(X, Z, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, X, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, X, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, X, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, Y, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, Y, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, Y, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, Z, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, Z, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(Y, Z, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, X, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, X, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, X, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, Y, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, Y, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, Y, Z)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, Z, X)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, Z, Y)
|
|
_VEX_VEC3_SWIZZLE_DEF(Z, Z, Z)
|
|
#endif // _VEX_ENABLE_SWIZZLE_
|
|
};
|
|
REGISTER_ONE_TEMPLATE_VECTOR_TYPE(Vector3);
|
|
|
|
typedef Vector3<float> Vec3f;
|
|
typedef Vector3<double> Vec3d;
|
|
typedef Vector3<int> Vec3i;
|
|
};
|
|
|
|
#endif // BASE_INCLUDE_VECTOR3_H_
|