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ff1181e12a
1. Avoid the need for multiple-of-four input textures. If you don't pass a multiple of four then we'll do our best to pad the image. 2. Fix a bunch of bugs where we didn't accurately report why we couldn't compress a texture and just crashed instead. 3. Some code refactoring to make certain if statements more readable. |
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src | ||
CMakeLists.txt |