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Fix Windows release build error due to unreferenced variables.
BUG=544 R=mark@chromium.org Review URL: https://breakpad.appspot.com/874002 git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@1249 4c0a9323-5329-0410-9bdc-e9ce6186880e
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@ -85,6 +85,15 @@ static bool IsClientRequestValid(const ProtocolMessage& msg) {
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msg.assert_info != NULL);
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}
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#ifdef _DEBUG
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static bool CheckForIOIncomplete(bool success) {
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// We should never get an I/O incomplete since we should not execute this
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// unless the operation has finished and the overlapped event is signaled. If
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// we do get INCOMPLETE, we have a bug in our code.
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return success ? false : (GetLastError() == ERROR_IO_INCOMPLETE);
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}
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#endif
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CrashGenerationServer::CrashGenerationServer(
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const std::wstring& pipe_name,
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SECURITY_ATTRIBUTES* pipe_sec_attrs,
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@ -388,18 +397,13 @@ void CrashGenerationServer::HandleReadingState() {
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&overlapped_,
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&bytes_count,
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FALSE) != FALSE;
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DWORD error_code = success ? ERROR_SUCCESS : GetLastError();
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if (success && bytes_count == sizeof(ProtocolMessage)) {
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EnterStateImmediately(IPC_SERVER_STATE_READ_DONE);
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} else {
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// We should never get an I/O incomplete since we should not execute this
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// unless the Read has finished and the overlapped event is signaled. If
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// we do get INCOMPLETE, we have a bug in our code.
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assert(error_code != ERROR_IO_INCOMPLETE);
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EnterStateImmediately(IPC_SERVER_STATE_DISCONNECTING);
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return;
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}
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assert(!CheckForIOIncomplete(success));
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EnterStateImmediately(IPC_SERVER_STATE_DISCONNECTING);
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}
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// When the server thread serving the client is in the READ_DONE state,
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@ -468,18 +472,12 @@ void CrashGenerationServer::HandleWritingState() {
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&overlapped_,
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&bytes_count,
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FALSE) != FALSE;
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DWORD error_code = success ? ERROR_SUCCESS : GetLastError();
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if (success) {
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EnterStateImmediately(IPC_SERVER_STATE_WRITE_DONE);
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return;
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}
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// We should never get an I/O incomplete since we should not execute this
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// unless the Write has finished and the overlapped event is signaled. If
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// we do get INCOMPLETE, we have a bug in our code.
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assert(error_code != ERROR_IO_INCOMPLETE);
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assert(!CheckForIOIncomplete(success));
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EnterStateImmediately(IPC_SERVER_STATE_DISCONNECTING);
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}
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@ -517,8 +515,6 @@ void CrashGenerationServer::HandleReadingAckState() {
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&overlapped_,
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&bytes_count,
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FALSE) != FALSE;
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DWORD error_code = success ? ERROR_SUCCESS : GetLastError();
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if (success) {
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// The connection handshake with the client is now complete; perform
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// the callback.
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@ -551,10 +547,7 @@ void CrashGenerationServer::HandleReadingAckState() {
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}
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}
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} else {
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// We should never get an I/O incomplete since we should not execute this
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// unless the Read has finished and the overlapped event is signaled. If
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// we do get INCOMPLETE, we have a bug in our code.
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assert(error_code != ERROR_IO_INCOMPLETE);
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assert(!CheckForIOIncomplete(success));
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}
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EnterStateImmediately(IPC_SERVER_STATE_DISCONNECTING);
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