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Minor style changes to comply with Google style guidelines.
git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@252 4c0a9323-5329-0410-9bdc-e9ce6186880e
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@ -30,6 +30,8 @@
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#ifndef CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_CLIENT_H__
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#define CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_CLIENT_H__
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#include <windows.h>
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#include <dbghelp.h>
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#include <string>
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#include "client/windows/common/ipc_protocol.h"
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@ -28,7 +28,7 @@
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "client/windows/crash_generation/crash_generation_server.h"
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#include <Windows.h>
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#include <windows.h>
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#include <cassert>
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#include "client/windows/common/auto_critical_section.h"
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#include "processor/scoped_ptr.h"
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@ -80,7 +80,7 @@ const int kShutdownDelayMs = 10000;
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// Interval for each sleep during server shutdown.
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const int kShutdownSleepIntervalMs = 5;
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static bool ValidateClientRequest(const ProtocolMessage& msg) {
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static bool IsClientRequestValid(const ProtocolMessage& msg) {
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return msg.tag == MESSAGE_TAG_REGISTRATION_REQUEST &&
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msg.pid != 0 &&
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msg.thread_id != NULL &&
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@ -89,7 +89,7 @@ static bool ValidateClientRequest(const ProtocolMessage& msg) {
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}
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CrashGenerationServer::CrashGenerationServer(
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const wchar_t* pipe_name,
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const std::wstring& pipe_name,
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OnClientConnectedCallback connect_callback,
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void* connect_context,
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OnClientDumpRequestCallback dump_callback,
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@ -269,8 +269,7 @@ void CrashGenerationServer::HandleInitialState() {
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return;
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}
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bool success;
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success = ConnectNamedPipe(pipe_, &overlapped_) != FALSE;
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bool success = ConnectNamedPipe(pipe_, &overlapped_) != FALSE;
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// From MSDN, it is not clear that when ConnectNamedPipe is used
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// in an overlapped mode, will it ever return non-zero value, and
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@ -362,7 +361,7 @@ void CrashGenerationServer::HandleReadingState() {
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&bytes_count,
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FALSE) != FALSE;
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if (success && bytes_count == sizeof(ProtocolMessage)){
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if (success && bytes_count == sizeof(ProtocolMessage)) {
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server_state_ = IPC_SERVER_STATE_READ_DONE;
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return;
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}
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@ -387,7 +386,7 @@ void CrashGenerationServer::HandleReadingState() {
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void CrashGenerationServer::HandleReadDoneState() {
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assert(server_state_ == IPC_SERVER_STATE_READ_DONE);
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if (!ValidateClientRequest(msg_)) {
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if (!IsClientRequestValid(msg_)) {
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server_state_ = IPC_SERVER_STATE_DISCONNECTING;
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return;
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}
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@ -743,8 +742,7 @@ void CALLBACK CrashGenerationServer::OnClientEnd(void* context, BOOLEAN) {
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InterlockedIncrement(&crash_server->cleanup_item_count_);
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if (!QueueUserWorkItem(CleanupClient, context, WT_EXECUTEDEFAULT))
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{
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if (!QueueUserWorkItem(CleanupClient, context, WT_EXECUTEDEFAULT)) {
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InterlockedDecrement(&crash_server->cleanup_item_count_);
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}
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}
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@ -40,8 +40,13 @@
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namespace google_breakpad {
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// Abstraction for server side implementation of out-of-process crash
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// generation protocol. It generates minidumps (Windows platform) for
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// client processes that request dump generation.
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// generation protocol for Windows platform only. It generates Windows
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// minidump files for client processes that request dump generation. When
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// the server is requested to start listening for clients (by calling the
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// Start method), it creates a named pipe and waits for the clients to
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// register. In response, it hands them event handles that the client can
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// signal to request dump generation. When the clients request dump
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// generation in this way, the server generates Windows minidump files.
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class CrashGenerationServer {
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public:
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typedef void (*OnClientConnectedCallback)(void* context,
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@ -55,20 +60,20 @@ class CrashGenerationServer {
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// Creates an instance with the given parameters.
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//
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// Parameter pipe_name: Name of the pipe
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// Parameter pipe_name: Name of the Windows Named pipe
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// Parameter connect_callback: Callback for a new client connection.
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// Parameter connect_context: Context for client connection callback.
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// Parameter crash_callback: Callback for a client crash dump request.
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// Parameter crash_context: Context for client crash dump request callback.
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// Parameter exit_callback: Callback for client process exit.
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// Parameter exit_context: Context for client exit callback.
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// Parameter generate_dumps: Whether to automatically generate dumps or not.
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// Parameter generate_dumps: Whether to automatically generate dumps.
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// Client code of this class might want to generate dumps explicitly in the
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// crash dump request callback. In that case, false can be passed for this
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// parameter.
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// Parameter dump_path: Path for generating dumps; required only if true is
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// passed for generateDumps parameter; NULL can be passed otherwise.
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CrashGenerationServer(const wchar_t* pipe_name,
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CrashGenerationServer(const std::wstring& pipe_name,
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OnClientConnectedCallback connect_callback,
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void* connect_context,
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OnClientDumpRequestCallback dump_callback,
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@ -217,7 +222,7 @@ class CrashGenerationServer {
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// Context for client process exit callback.
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void* exit_context_;
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// Whether to generate dumps or not.
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// Whether to generate dumps.
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bool generate_dumps_;
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// Instance of a mini dump generator.
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#ifndef CLIENT_WINDOWS_CRASH_GENERATION_MINIDUMP_GENERATION_H__
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#define CLIENT_WINDOWS_CRASH_GENERATION_MINIDUMP_GENERATION_H__
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#include <Windows.h>
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#include <DbgHelp.h>
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#include <windows.h>
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#include <dbghelp.h>
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#include <list>
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#include "google_breakpad/common/minidump_format.h"
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