mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-24 00:25:37 +01:00
Update message format for test js stuff
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parent
77b0e51691
commit
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@ -1,22 +1,61 @@
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const path = require('path');
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module.exports = class RpcMessage {
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static serialize(obj) {
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const VERSION = 1;
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const OPCODES = {
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HANDSHAKE: 0,
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FRAME: 1,
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CLOSE: 2,
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};
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let PipePath;
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if (process.platform == 'win32') {
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PipePath = '\\\\?\\pipe\\discord-ipc';
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}
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else {
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const temp = process.env.XDG_RUNTIME_DIR || process.env.TMPDIR || process.env.TMP || process.env.TEMP || '/tmp';
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PipePath = path.join(temp, 'discord-ipc');
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}
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class RpcMessage {
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static serialize(opcode, obj) {
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const serializedJson = JSON.stringify(obj);
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const msgLen = 4 + serializedJson.length;
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let buff = Buffer.alloc(msgLen);
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buff.writeInt32LE(msgLen, 0);
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buff.write(serializedJson, 4, serializedJson.length, 'utf-8');
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const msgLen = serializedJson.length;
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let buff = Buffer.alloc(8 + msgLen);
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buff.writeInt32LE(opcode, 0);
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buff.writeInt32LE(msgLen, 4);
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buff.write(serializedJson, 8, serializedJson.length, 'utf-8');
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return buff;
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}
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static handshake(id) {
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const opcode = OPCODES.HANDSHAKE;
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return RpcMessage.serialize(opcode, {
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client_id: id,
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v: VERSION
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});
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}
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static send(obj) {
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const opcode = OPCODES.FRAME;
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return RpcMessage.serialize(opcode, obj);
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}
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static sendClose(code, message) {
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const opcode = OPCODES.CLOSE;
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return RpcMessage.serialize(opcode, {code, message});
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}
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static deserialize(buff) {
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const msgLen = buff.readInt32LE(0);
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if (buff.length < msgLen) {
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const opcode = buff.readInt32LE(0);
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const msgLen = buff.readInt32LE(4);
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if (buff.length < (msgLen + 8)) {
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return null;
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}
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const msg = buff.toString('utf-8', 4, msgLen);
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const msg = buff.toString('utf-8', 8, msgLen + 8);
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try {
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return JSON.parse(msg);
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return {opcode, data: JSON.parse(msg)};
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} catch(e) {
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console.log(`failed to parse "${msg}"`);
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console.error(e);
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@ -24,3 +63,5 @@ module.exports = class RpcMessage {
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}
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}
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};
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module.exports = {OPCODES, PipePath, RpcMessage};
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@ -1,48 +1,59 @@
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const net = require('net');
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const RpcMessage = require('./rpc-message');
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const repl = require('repl');
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const {PipePath, RpcMessage} = require('./rpc-message');
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let PipePrefix;
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let PipePostfix;
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if (process.platform == 'win32') {
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PipePrefix = '\\\\.\\pipe\\';
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PipePostfix = '';
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}
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else {
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PipePrefix = "/tmp";
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PipePostfix = '.pipe';
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}
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const PipePath = PipePrefix + 'DiscordRpcServer' + PipePostfix;
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let connections = 0;
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let connectionNonce = 0;
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global.connections = {};
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const server = net.createServer(function(sock) {
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connections += 1;
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console.log('Server: on connection', connections);
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let myConnection = connections;
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connectionNonce += 1;
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console.log('Server: on connection', connectionNonce);
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let myConnection = connectionNonce;
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let messages = 0;
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global.connections[myConnection] = sock;
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sock.on('data', function(data) {
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messages++;
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const msgObj = RpcMessage.deserialize(data);
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if (msgObj != null) {
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console.log('Server: on data:', myConnection, msgObj);
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const {opcode, data} = msgObj;
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console.log(`\nServer (${myConnection}): got opcode: ${opcode}, data: ${JSON.stringify(data)}`);
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}
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else {
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console.log('Server: got some data', data.toString());
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console.log('\nServer: got some data', data.toString());
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}
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});
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sock.on('end', function() {
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connections -= 1;
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console.log('Server: on end', connections);
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delete global.connections[myConnection];
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console.log('\nServer: on end', myConnection);
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});
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});
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server.on('close', function(){
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console.log('Server: on close');
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})
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console.log('\nServer: on close');
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});
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try {
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server.listen(PipePath, function(){
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console.log('Server: on listening');
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console.log('\nServer: on listening');
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});
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} catch(e) {
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console.error('could not start server:', e);
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console.error('\nServer: could not start:', e);
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}
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const replServer = repl.start({prompt: '> ', useGlobal: true, breakEvalOnSigint: true});
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replServer.defineCommand('kill', {
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help: 'Kill a client',
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action(who) {
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this.bufferedCommand = '';
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who = parseInt(who, 10);
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const sock = global.connections[who];
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if (sock) {
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sock.write(RpcMessage.sendClose(123, 'killed'));
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sock.end();
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}
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this.displayPrompt();
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}
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});
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@ -1,32 +1,27 @@
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const net = require('net');
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const RpcMessage = require('./rpc-message');
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const {OPCODES, PipePath, RpcMessage} = require('./rpc-message');
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let PipePrefix;
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let PipePostfix;
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if (process.platform == 'win32') {
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PipePrefix = '\\\\.\\pipe\\';
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PipePostfix = '';
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}
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else {
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PipePrefix = "/tmp";
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PipePostfix = '.pipe';
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}
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const PipePath = PipePrefix + "DiscordRpcServer" + PipePostfix;
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const APP_ID = '12345678910';
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global.isConnected = false;
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global.timeoutId = null;
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function sendMesg(testUpdatesToSend, stream) {
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const msgObj = {
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name: 'My Awesome Game',
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state: (testUpdatesToSend % 2 == 0) ? 'In a match' : 'In Lobby'
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state: (testUpdatesToSend % 2 == 0) ? 'In a match' : 'In Lobby',
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details: 'Excited'
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};
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console.log('Client: send update:', msgObj);
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stream.write(RpcMessage.serialize(msgObj));
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stream.write(RpcMessage.send(msgObj));
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}
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function sendMessageLoop(testUpdatesToSend, interval, stream) {
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global.timeoutId = null;
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if (!global.isConnected) {
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return;
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}
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sendMesg(testUpdatesToSend, stream);
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if (testUpdatesToSend > 1) {
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setTimeout(() => {sendMessageLoop(testUpdatesToSend - 1, interval, stream)}, interval);
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global.timeoutId = setTimeout(() => {sendMessageLoop(testUpdatesToSend - 1, interval, stream)}, interval);
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} else {
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shutdown();
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}
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@ -34,23 +29,35 @@ function sendMessageLoop(testUpdatesToSend, interval, stream) {
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const client = net.connect(PipePath, function(stream) {
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console.log('Client: on connection');
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sendMessageLoop(5, 3000, client);
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global.isConnected = true;
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client.write(RpcMessage.handshake(APP_ID));
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sendMessageLoop(10, 3000, client);
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});
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client.on('data', function(data) {
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const msgObj = RpcMessage.deserialize(data);
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if (msgObj != null) {
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console.log('Client: got data:', msgObj);
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const {opcode, data} = msgObj;
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console.log(`Client: got opcode: ${opcode}, data: ${JSON.stringify(data)}`);
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if (opcode == OPCODES.CLOSE) {
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shutdown();
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}
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} else {
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console.log('Client: got some data');
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console.log('Client: got some data', data);
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}
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});
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client.on('end', function() {
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global.isConnected = false;
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console.log('Client: on end');
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});
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function shutdown() {
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if (global.timeoutId !== null) {
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clearTimeout(global.timeoutId);
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global.timeoutId = null;
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}
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client.end();
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}
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