mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-23 17:35:39 +01:00
Miscellaneous Unity Fixes (#3)
* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl * Remove unused imports
This commit is contained in:
parent
e7cdfaa64e
commit
25b6f1dcde
@ -1,6 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
public class DiscordController : MonoBehaviour {
|
||||
public DiscordRpc.RichPresence presence;
|
||||
|
@ -2,19 +2,19 @@
|
||||
|
||||
public class DiscordRpc
|
||||
{
|
||||
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void ReadyCallback();
|
||||
|
||||
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void DisconnectedCallback(int errorCode, string message);
|
||||
|
||||
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void ErrorCallback(int errorCode, string message);
|
||||
|
||||
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void JoinCallback(string secret);
|
||||
|
||||
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void SpectateCallback(string secret);
|
||||
|
||||
public struct EventHandlers
|
||||
@ -46,16 +46,16 @@ public class DiscordRpc
|
||||
public bool instance;
|
||||
}
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize")]
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown")]
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void Shutdown();
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks")]
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void RunCallbacks();
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence")]
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdatePresence(ref RichPresence presence);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user