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https://github.com/yuzu-emu/discord-rpc.git
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Miscellaneous Unity Fixes (#3)
* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl * Remove unused imports
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@ -1,6 +1,4 @@
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using System.Collections;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine;
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public class DiscordController : MonoBehaviour {
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public class DiscordController : MonoBehaviour {
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public DiscordRpc.RichPresence presence;
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public DiscordRpc.RichPresence presence;
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@ -2,19 +2,19 @@
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public class DiscordRpc
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public class DiscordRpc
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{
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{
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback();
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public delegate void ReadyCallback();
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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public delegate void DisconnectedCallback(int errorCode, string message);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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public delegate void ErrorCallback(int errorCode, string message);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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public delegate void JoinCallback(string secret);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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public delegate void SpectateCallback(string secret);
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public struct EventHandlers
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public struct EventHandlers
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@ -46,16 +46,16 @@ public class DiscordRpc
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public bool instance;
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public bool instance;
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}
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize")]
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown")]
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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public static extern void Shutdown();
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks")]
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunCallbacks();
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public static extern void RunCallbacks();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence")]
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdatePresence(ref RichPresence presence);
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public static extern void UpdatePresence(ref RichPresence presence);
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}
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}
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