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https://github.com/yuzu-emu/discord-rpc.git
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Register for events for our three callbacks
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063a329a0b
commit
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@ -12,8 +12,8 @@
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#include <thread>
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#endif
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constexpr size_t MaxMessageSize = 16 * 1024;
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constexpr size_t MessageQueueSize = 8;
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constexpr size_t MaxMessageSize{16 * 1024};
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constexpr size_t MessageQueueSize{8};
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struct QueuedMessage {
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size_t length;
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@ -25,6 +25,11 @@ static char ApplicationId[64]{};
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static DiscordEventHandlers Handlers{};
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static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static std::atomic_bool WasPresenceRequested{false};
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static std::atomic_bool WasJoinGame{false};
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static std::atomic_bool WasSpectateGame{false};
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static char JoinGameSecret[256];
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static char SpectateGameSecret[256];
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static int LastErrorCode{0};
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static char LastErrorMessage[256];
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static QueuedMessage SendQueue[MessageQueueSize]{};
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@ -33,11 +38,11 @@ static std::atomic_uint SendQueueNextSend{0};
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static std::atomic_uint SendQueuePendingSends{0};
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static Backoff ReconnectTimeMs(500, 60 * 1000);
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static auto NextConnect{std::chrono::system_clock::now()};
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static int Pid = 0;
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static int Nonce = 1;
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static int Pid{0};
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static int Nonce{1};
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#ifndef DISCORD_DISABLE_IO_THREAD
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static std::atomic_bool KeepRunning{ true };
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static std::atomic_bool KeepRunning{true};
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static std::mutex WaitForIOMutex;
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static std::condition_variable WaitForIOActivity;
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static std::thread IoThread;
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@ -76,21 +81,35 @@ extern "C" void Discord_UpdateConnection()
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// reads
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rapidjson::Document message;
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while (Connection->Read(message)) {
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// todo: do something...
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printf("Hey, I got a message\n");
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auto nonce = message.FindMember("nonce");
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if (nonce != message.MemberEnd() && nonce->value.IsString()) {
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// in responses only -- should use to match up response when needed.
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//auto cmd = message.FindMember("cmd"); needed?
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}
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else {
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// should have evt == name of event, optional data
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auto evt = message.FindMember("evt");
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if (evt != message.MemberEnd() && evt->value.IsString()) {
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const char* evtName = evt->value.GetString();
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// expect cmd, data, evt, nonce here?
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/*
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message.FindMember("cmd");
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message.FindMember("data");
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message.FindMember("evt");
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message.FindMember("nonce"); // in responses only
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void(*presenceRequested)();
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void(*joinGame)(const char* joinSecret);
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void(*spectateGame)(const char* spectateSecret);
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*/
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// todo ug
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if (strcmp(evtName, "PRESENCE_REQUESTED") == 0) {
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WasPresenceRequested.store(true);
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}
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else if (strcmp(evtName, "JOIN_GAME") == 0) {
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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StringCopy(JoinGameSecret, secret);
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WasJoinGame.store(true);
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}
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else if (strcmp(evtName, "SPECTATE_GAME") == 0) {
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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StringCopy(SpectateGameSecret, secret);
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WasSpectateGame.store(true);
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}
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}
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}
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}
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// writes
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@ -123,6 +142,18 @@ void SignalIOActivity()
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#endif
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}
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bool RegisterForEvent(const char* evtName)
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{
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auto qmessage = SendQueueGetNextAddMessage();
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if (qmessage) {
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qmessage->length = JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
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SendQueueCommitMessage();
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SignalIOActivity();
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return true;
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}
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return false;
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}
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extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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{
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Pid = GetProcessId();
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@ -138,6 +169,18 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
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Connection->onConnect = []() {
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WasJustConnected.exchange(true);
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ReconnectTimeMs.reset();
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if (Handlers.presenceRequested) {
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RegisterForEvent("PRESENCE_REQUESTED");
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}
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if (Handlers.joinGame) {
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RegisterForEvent("JOIN_GAME");
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}
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if (Handlers.spectateGame) {
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RegisterForEvent("SPECTATE_GAME");
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}
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};
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Connection->onDisconnect = [](int err, const char* message) {
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LastErrorCode = err;
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@ -185,4 +228,16 @@ extern "C" void Discord_RunCallbacks()
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if (WasJustConnected.exchange(false) && Handlers.ready) {
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Handlers.ready();
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}
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if (WasPresenceRequested.exchange(false) && Handlers.presenceRequested) {
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Handlers.presenceRequested();
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}
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if (WasJoinGame.exchange(false) && Handlers.joinGame) {
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Handlers.joinGame(JoinGameSecret);
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}
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if (WasSpectateGame.exchange(false) && Handlers.spectateGame) {
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Handlers.spectateGame(SpectateGameSecret);
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}
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}
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@ -94,14 +94,19 @@ void WriteOptionalString(JsonWriter& w, T& k, const char* value) {
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}
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}
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void JsonWriteCommandStart(JsonWriter& writer, int nonce, const char* cmd)
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void JsonWriteNonce(JsonWriter& writer, int nonce)
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{
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writer.StartObject();
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WriteKey(writer, "nonce");
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char nonceBuffer[32]{};
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rapidjson::internal::i32toa(nonce, nonceBuffer);
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writer.String(nonceBuffer);
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}
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void JsonWriteCommandStart(JsonWriter& writer, int nonce, const char* cmd)
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{
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writer.StartObject();
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JsonWriteNonce(writer, nonce);
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WriteKey(writer, "cmd");
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writer.String(cmd);
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@ -218,3 +223,23 @@ size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char*
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return sb.GetSize();
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}
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size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
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{
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DirectStringBuffer sb(dest, maxLen);
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WriterAllocator wa;
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JsonWriter writer(sb, &wa, WriterNestingLevels);
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writer.StartObject();
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JsonWriteNonce(writer, nonce);
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WriteKey(writer, "cmd");
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writer.String("SUBSCRIBE");
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WriteKey(writer, "evt");
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writer.String(evtName);
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writer.EndObject();
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return sb.GetSize();
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}
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@ -22,4 +22,4 @@ size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char*
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// Commands
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struct DiscordRichPresence;
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size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, const DiscordRichPresence* presence);
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size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
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