From 568de58f36eaf092ee4744911cc9cf9143b8a860 Mon Sep 17 00:00:00 2001 From: Chris Marsh Date: Tue, 27 Jun 2017 13:19:58 -0700 Subject: [PATCH] step toward making this compilable --- src/discord-rpc.cpp | 2 +- src/discord-rpc.h | 45 +++++++++------------------------------------ 2 files changed, 10 insertions(+), 37 deletions(-) diff --git a/src/discord-rpc.cpp b/src/discord-rpc.cpp index f0ae1a2..5cfe78a 100644 --- a/src/discord-rpc.cpp +++ b/src/discord-rpc.cpp @@ -1,4 +1,4 @@ - +#include "discord-rpc.h" static DiscordEventHandlers Handlers; diff --git a/src/discord-rpc.h b/src/discord-rpc.h index b35f68d..5a4b5c3 100644 --- a/src/discord-rpc.h +++ b/src/discord-rpc.h @@ -1,45 +1,18 @@ #pragma once -/* Requirements Overview -* - initialize the local IPC connection to Discord - - what we need for rich presence - - send rich presence data to the client - - start spectating a session - - join a game party - - request to send rich presence data ('on discord client connected') - - - general usage - - initialize the discord connection - - determine if the user is a guest account - - shutdown / support timing out -*/ - -struct DiscordRichPresence { - const char* name; // do we need this hear or can it be pulled from the app page? - uint64_t contextStartTimeUTC; - uint64_t contextEndTimeUTC; - const char* gameState; // eg. In Game - const char* gameMode; // e.g. Summoner's Rift - const char* gameModifier; // e.g. Ranked - const char* choice; // e.g. Aatrox - const char* flavorImageKey; // e.g. The map background - const char* choiceImageKey; // e.g. The character's portrait icon - const char* partyId; - uint16_t partySize; // e.g. 0 means ignored - uint16_t partyCapacity; // e.g. 0 means no limit - const char* contextSecret; // Required for the "notify me" feature - uint8_t isInstance; // Together with context_secret enables the "notify me" feature - const char* joinSecret; // Enables the "invite to join" feature - const char* spectateSecret; // Enables the "invite to spectate" feature -}; - struct DiscordRichPresence { uint64_t contextStartTimeUTC; // 0 means unspecified uint64_t contextStopTimeUTC; // 0 means unspecified + + //// + const char* gameState; // eg. In Game + const char* gameMode; // e.g. Summoner's Rift + const char* gameModifier; // e.g. Ranked + const char* choice; // e.g. Aatrox + // or const char* partyStatus[4]; // e.g. "In Game", "Summoner's Rift", "Ranked", "Aatrox" + //// + const char* largeImageKey; // e.g. The map background const char* smallImageKey; // e.g. The character's portrait icon