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Start on a Discord rpc unreal plugin
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examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png
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examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png
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examples/unrealstatus/Plugins/discordrpc/Resources/discord.png
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examples/unrealstatus/Plugins/discordrpc/Resources/discord.png
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// Fill out your copyright notice in the Description page of Project Settings.
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using System.IO;
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using UnrealBuildTool;
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public class discordrpcLibrary : ModuleRules
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{
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public discordrpcLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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// Add the import library
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PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "x64", "Release"));
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PublicAdditionalLibraries.Add("discord-rpc.lib");
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// Delay-load the DLL, so we can load it from the right place first
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PublicDelayLoadDLLs.Add("discord-rpc.dll");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libdiscord-rpc.dylib"));
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}
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}
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}
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "discordrpc.h"
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#include "Core.h"
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#include "ModuleManager.h"
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#include "IPluginManager.h"
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#define DISCORD_DYNAMIC_LIB
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//#include "../../../../../../../include/discord-rpc.h"
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#include "discord-rpc.h"
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#define LOCTEXT_NAMESPACE "FdiscordrpcModule"
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void FdiscordrpcModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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// Get the base directory of this plugin
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FString BaseDir = IPluginManager::Get().FindPlugin("discordrpc")->GetBaseDir();
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// Add on the relative location of the third party dll and load it
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FString LibraryPath;
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#if PLATFORM_WINDOWS
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LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/discordrpcLibrary/Win64/discord-rpc.dll"));
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#elif PLATFORM_MAC
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LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/discordrpcLibrary/Mac/Release/libdiscord-rpc.dylib"));
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#endif // PLATFORM_WINDOWS
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ExampleLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
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if (ExampleLibraryHandle)
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{
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Discord_Initialize("344609418631053312", nullptr, false);
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}
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else
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{
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FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load example third party library"));
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}
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}
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void FdiscordrpcModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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// Free the dll handle
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FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
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ExampleLibraryHandle = nullptr;
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FdiscordrpcModule, discordrpc)
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleManager.h"
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class FdiscordrpcModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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/** Handle to the test dll we will load */
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void* ExampleLibraryHandle;
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};
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class discordrpc : ModuleRules
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{
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public discordrpc(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"discordrpc/Public"
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"discordrpc/Private",
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"../../../../../include"
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// ... add other private include paths required here ...
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}
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);
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PublicLibraryPaths.AddRange(
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new string[] {
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"Binaries/ThirdParty/discordrpcLibrary/Win64",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"discordrpcLibrary",
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"Projects"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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23
examples/unrealstatus/Plugins/discordrpc/discordrpc.uplugin
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23
examples/unrealstatus/Plugins/discordrpc/discordrpc.uplugin
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Discord RPC",
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"Description": "Wrap the Discord RPC library.",
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"Category": "Messaging",
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"CreatedBy": "Chris Marsh <chris@discordapp.com>",
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"CreatedByURL": "https://discordapp.com/",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"Installed": false,
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"Modules": [
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{
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"Name": "discordrpc",
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"Type": "Developer",
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"LoadingPhase": "Default"
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}
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]
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}
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