mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-23 23:05:39 +01:00
wip
This commit is contained in:
parent
72446df921
commit
9dc93f64b8
@ -25,7 +25,6 @@ add_subdirectory(src)
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add_subdirectory(examples/simple)
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if(WIN32)
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add_subdirectory(examples/simpleSync)
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add_subdirectory(examples/simplest)
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endif(WIN32)
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@ -1,3 +1,3 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client-async simple.c)
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target_link_libraries(simple-client-async discord-rpc)
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add_executable(simple-client simple.c)
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target_link_libraries(simple-client discord-rpc)
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@ -1,3 +0,0 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client-sync simpleSync.c)
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target_link_libraries(simple-client-sync discord-rpc-sync)
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@ -1,90 +0,0 @@
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/*
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This is a simple example in C of using the rich presence API asyncronously.
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*/
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#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "discord-rpc.h"
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static const char* APPLICATION_ID = "12345678910";
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static int FrustrationLevel = 0;
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static void updateDiscordPresence() {
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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Discord_UpdatePresence(&discordPresence);
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}
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static void handleDiscordReady() {
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printf("\nDiscord: ready\n");
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}
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static void handleDiscordDisconnected(int errcode, const char* msg) {
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printf("\nDiscord: disconnected\n");
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}
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static void handleDiscordWantsPresence() {
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printf("\nDiscord: requests presence\n");
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updateDiscordPresence();
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}
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static int prompt(char* line, size_t size) {
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void gameLoop() {
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char line[512];
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char* space;
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printf("You are standing in an open field west of a white house.\n");
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while (prompt(line, sizeof(line))) {
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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} else {
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space = strchr(line, ' ');
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if (space) {
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*space = 0;
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}
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printf("I don't know the word \"%s\".\n", line);
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}
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++FrustrationLevel;
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updateDiscordPresence();
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Discord_Update();
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}
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}
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int main() {
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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Discord_Initialize(APPLICATION_ID, &handlers);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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@ -1,18 +1,15 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp yolojson.h connection.h)
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set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp rpc_connection.h rpc_connection.cpp yolojson.h connection.h)
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if(WIN32)
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add_library(discord-rpc-simple STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc-simple.cpp)
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add_library(discord-rpc-sync STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
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target_include_directories(discord-rpc-sync PRIVATE ${RAPIDJSON}/include)
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add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win.cpp)
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target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)
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endif(WIN32)
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if(UNIX)
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add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_unix.cpp)
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target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)
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endif(UNIX)
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target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)
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@ -5,30 +5,11 @@
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#include <stdint.h>
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#include <stdlib.h>
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enum class OPCODE : uint32_t {
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HANDSHAKE = 0,
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FRAME = 1,
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CLOSE = 2,
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};
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struct RpcMessageFrame {
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OPCODE opcode;
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uint32_t length;
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char message[64 * 1024 - 8];
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};
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struct RpcConnection {
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void (*onConnect)() = nullptr;
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void (*onDisconnect)() = nullptr;
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char appId[64];
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static RpcConnection* Create(const char* applicationId);
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static void Destroy(RpcConnection*&);
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void Open();
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void Close();
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void Write(const void* data, size_t length);
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RpcMessageFrame* Read();
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RpcMessageFrame* GetNextFrame();
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void WriteFrame(RpcMessageFrame* frame);
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struct BaseConnection {
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static BaseConnection* Create();
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static void Destroy(BaseConnection*&);
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bool Open();
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bool Close();
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bool Write(const void* data, size_t length);
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bool Read(void* data, size_t& length);
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};
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@ -1,7 +1,6 @@
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#include "connection.h"
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#include <stdio.h>
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#include "rapidjson/document.h"
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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@ -9,110 +8,75 @@
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#define NOIME
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#include <windows.h>
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#include "yolojson.h"
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const int RpcVersion = 1;
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const int NumFrames = 3;
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struct WinRpcConnection : public RpcConnection {
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struct BaseConnectionWin : public BaseConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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RpcMessageFrame frames[NumFrames];
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int nextFrame{0};
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};
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static BaseConnectionWin Connection;
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static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
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/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
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/*static*/ BaseConnection* BaseConnection::Create()
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{
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auto connection = new WinRpcConnection;
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StringCopy(connection->appId, applicationId, sizeof(connection->appId));
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return connection;
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return &Connection;
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}
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/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
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/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(c);
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delete self;
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auto self = reinterpret_cast<BaseConnectionWin*>(c);
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self->Close();
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c = nullptr;
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}
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void RpcConnection::Open()
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bool BaseConnection::Open()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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for (;;) {
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self->pipe = ::CreateFileW(PipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (self->pipe != INVALID_HANDLE_VALUE) {
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break;
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return true;
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}
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if (GetLastError() != ERROR_PIPE_BUSY) {
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printf("Could not open pipe. Error: %d\n", GetLastError());
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return;
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return false;
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}
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if (!WaitNamedPipeW(PipeName, 10000)) {
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printf("Could not open pipe: 10 second wait timed out.\n");
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return;
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return false;
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}
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}
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RpcMessageFrame* frame = GetNextFrame();
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frame->opcode = OPCODE::HANDSHAKE;
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char* msg = frame->message;
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JsonWriteHandshakeObj(msg, RpcVersion, appId);
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frame->length = msg - frame->message;
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WriteFrame(frame);
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if (self->onConnect) {
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self->onConnect();
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}
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}
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void RpcConnection::Close()
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bool BaseConnection::Close()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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::CloseHandle(self->pipe);
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self->pipe = INVALID_HANDLE_VALUE;
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if (self->onDisconnect) {
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self->onDisconnect();
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}
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return true;
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}
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void RpcConnection::Write(const void* data, size_t length)
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bool BaseConnection::Write(const void* data, size_t length)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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const int retries = 3;
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for (int i = 0; i < retries; ++i) {
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if (self->pipe == INVALID_HANDLE_VALUE) {
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self->Open();
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if (self->pipe == INVALID_HANDLE_VALUE) {
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break;
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}
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}
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BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
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if (success) {
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break;
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}
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
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if (!success) {
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self->Close();
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}
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return success;
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}
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RpcMessageFrame* RpcConnection::Read()
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bool BaseConnection::Read(void* data, size_t length)
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{
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// todo
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return nullptr;
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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DWORD bytesAvailable = 0;
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if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
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if (bytesAvailable >= length) {
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if (::ReadFile(self->pipe, data, length, nullptr, nullptr) == TRUE) {
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return true;
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}
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}
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}
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return false;
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}
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RpcMessageFrame* RpcConnection::GetNextFrame()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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auto result = &(self->frames[self->nextFrame]);
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self->nextFrame = (self->nextFrame + 1) % NumFrames;
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return result;
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}
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void RpcConnection::WriteFrame(RpcMessageFrame* frame)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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self->Write(frame, 8 + frame->length);
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}
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#include <stdio.h>
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// todo: think about making per-platform versions of this whole file, or wrapping the platform specific parts -- win32 for first version
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// I just want the basics
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#include "discord-rpc.h"
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#include "connection.h"
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#include "rpc_connection.h"
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#include "yolojson.h"
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#include "rapidjson/document.h"
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@ -25,7 +25,11 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
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MyConnection = RpcConnection::Create(applicationId);
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MyConnection->onConnect = []() { WasJustConnected = true; };
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MyConnection->onDisconnect = []() { WasJustDisconnected = true; };
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MyConnection->onDisconnect = [](int err, const char* message) {
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LastErrorCode = err;
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StringCopy(LastErrorMessage, message, sizeof(LastErrorMessage));
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WasJustDisconnected = true;
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};
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MyConnection->Open();
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}
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16
src/rpc_connection.cpp
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16
src/rpc_connection.cpp
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#include "rpc_connection.h"
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RpcConnection Instance;
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/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
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{
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Instance.connection = BaseConnection::Create();
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StringCopy(Instance.appId, applicationId, sizeof(Instance.appId));
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return &Instance;
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}
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/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
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{
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BaseConnection::Destroy(c->connection);
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}
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30
src/rpc_connection.h
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30
src/rpc_connection.h
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#pragma once
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#include "connection.h"
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struct RpcConnection {
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enum class Opcode : uint32_t {
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Handshake = 0,
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Frame = 1,
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Close = 2,
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};
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struct MessageFrame {
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Opcode opcode;
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uint32_t length;
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char message[64 * 1024 - 8];
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};
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BaseConnection* connection{nullptr};
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void (*onConnect)(){nullptr};
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void (*onDisconnect)(int errorCode, const char* message){nullptr};
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char appId[64]{};
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static RpcConnection* Create(const char* applicationId);
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static void Destroy(RpcConnection*&);
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void Open();
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void Close();
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void Write(const void* data, size_t length);
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bool Read(void* data, size_t& length);
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};
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