mirror of
https://github.com/yuzu-emu/discord-rpc.git
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Unity il2cpp support (#249)
* Initial il2cpp support attempts * Fix crashes * Different variable name * Fix indenting * Change back unneeded stuff - callbackCalls didnt seem to do anything
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@ -14,7 +14,6 @@ public class DiscordController : MonoBehaviour
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public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
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public string applicationId;
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public string optionalSteamId;
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public int callbackCalls;
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public int clickCounter;
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public DiscordRpc.DiscordUser joinRequest;
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public UnityEngine.Events.UnityEvent onConnect;
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@ -52,41 +51,35 @@ public class DiscordController : MonoBehaviour
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public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
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onConnect.Invoke();
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}
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public void DisconnectedCallback(int errorCode, string message)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
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onDisconnect.Invoke();
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}
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public void ErrorCallback(int errorCode, string message)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
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}
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public void JoinCallback(string secret)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join ({0})", secret));
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onJoin.Invoke(secret);
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}
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public void SpectateCallback(string secret)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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onSpectate.Invoke(secret);
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}
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public void RequestCallback(ref DiscordRpc.DiscordUser request)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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joinRequest = request;
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onJoinRequest.Invoke(request);
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@ -104,10 +97,8 @@ public class DiscordController : MonoBehaviour
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void OnEnable()
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{
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Debug.Log("Discord: init");
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callbackCalls = 0;
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback = ReadyCallback;
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handlers.readyCallback += ReadyCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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handlers.joinCallback += JoinCallback;
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@ -2,35 +2,42 @@
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using AOT;
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public class DiscordRpc
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback(ref DiscordUser connectedUser);
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[MonoPInvokeCallback(typeof(OnReadyInfo))]
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public static void ReadyCallback(ref DiscordUser connectedUser) { }
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public delegate void OnReadyInfo(ref DiscordUser connectedUser);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
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public static void DisconnectedCallback(int errorCode, string message) { }
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public delegate void OnDisconnectedInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnErrorInfo))]
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public static void ErrorCallback(int errorCode, string message) { }
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public delegate void OnErrorInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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[MonoPInvokeCallback(typeof(OnJoinInfo))]
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public static void JoinCallback(string secret) { }
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public delegate void OnJoinInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[MonoPInvokeCallback(typeof(OnSpectateInfo))]
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public static void SpectateCallback(string secret) { }
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public delegate void OnSpectateInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(ref DiscordUser request);
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[MonoPInvokeCallback(typeof(OnRequestInfo))]
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public static void RequestCallback(ref DiscordUser request) { }
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public delegate void OnRequestInfo(ref DiscordUser request);
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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public RequestCallback requestCallback;
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public OnReadyInfo readyCallback;
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public OnDisconnectedInfo disconnectedCallback;
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public OnErrorInfo errorCallback;
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public OnJoinInfo joinCallback;
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public OnSpectateInfo spectateCallback;
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public OnRequestInfo requestCallback;
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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