mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-27 20:04:16 +01:00
Just keep a single queued presence message.
This commit is contained in:
parent
a6a9b6259f
commit
e69f9fbf71
@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
#ifndef DISCORD_DISABLE_IO_THREAD
|
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||||
#include <condition_variable>
|
#include <condition_variable>
|
||||||
@ -19,6 +20,14 @@ constexpr size_t MessageQueueSize{8};
|
|||||||
struct QueuedMessage {
|
struct QueuedMessage {
|
||||||
size_t length;
|
size_t length;
|
||||||
char buffer[MaxMessageSize];
|
char buffer[MaxMessageSize];
|
||||||
|
|
||||||
|
void Copy(const QueuedMessage& other)
|
||||||
|
{
|
||||||
|
length = other.length;
|
||||||
|
if (length) {
|
||||||
|
memcpy(buffer, other.buffer, length);
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
static RpcConnection* Connection{nullptr};
|
static RpcConnection* Connection{nullptr};
|
||||||
@ -34,6 +43,8 @@ static int LastErrorCode{0};
|
|||||||
static char LastErrorMessage[256];
|
static char LastErrorMessage[256];
|
||||||
static int LastDisconnectErrorCode{0};
|
static int LastDisconnectErrorCode{0};
|
||||||
static char LastDisconnectErrorMessage[256];
|
static char LastDisconnectErrorMessage[256];
|
||||||
|
static std::mutex PresenceMutex;
|
||||||
|
static QueuedMessage QueuedPresence{};
|
||||||
static QueuedMessage SendQueue[MessageQueueSize]{};
|
static QueuedMessage SendQueue[MessageQueueSize]{};
|
||||||
static std::atomic_uint SendQueueNextAdd{0};
|
static std::atomic_uint SendQueueNextAdd{0};
|
||||||
static std::atomic_uint SendQueueNextSend{0};
|
static std::atomic_uint SendQueueNextSend{0};
|
||||||
@ -139,6 +150,20 @@ extern "C" void Discord_UpdateConnection()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// writes
|
// writes
|
||||||
|
if (QueuedPresence.length) {
|
||||||
|
QueuedMessage local;
|
||||||
|
PresenceMutex.lock();
|
||||||
|
local.Copy(QueuedPresence);
|
||||||
|
QueuedPresence.length = 0;
|
||||||
|
PresenceMutex.unlock();
|
||||||
|
if (!Connection->Write(local.buffer, local.length)) {
|
||||||
|
// if we fail to send, requeue
|
||||||
|
PresenceMutex.lock();
|
||||||
|
QueuedPresence.Copy(local);
|
||||||
|
PresenceMutex.unlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
while (SendQueuePendingSends.load()) {
|
while (SendQueuePendingSends.load()) {
|
||||||
auto qmessage = SendQueueGetNextSendMessage();
|
auto qmessage = SendQueueGetNextSendMessage();
|
||||||
Connection->Write(qmessage->buffer, qmessage->length);
|
Connection->Write(qmessage->buffer, qmessage->length);
|
||||||
@ -240,13 +265,11 @@ extern "C" void Discord_Shutdown()
|
|||||||
|
|
||||||
extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
|
extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
|
||||||
{
|
{
|
||||||
auto qmessage = SendQueueGetNextAddMessage();
|
PresenceMutex.lock();
|
||||||
if (qmessage) {
|
QueuedPresence.length = JsonWriteRichPresenceObj(
|
||||||
qmessage->length = JsonWriteRichPresenceObj(
|
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
||||||
qmessage->buffer, sizeof(qmessage->buffer), Nonce++, Pid, presence);
|
PresenceMutex.unlock();
|
||||||
SendQueueCommitMessage();
|
SignalIOActivity();
|
||||||
SignalIOActivity();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" void Discord_RunCallbacks()
|
extern "C" void Discord_RunCallbacks()
|
||||||
|
Loading…
Reference in New Issue
Block a user