mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-12-04 20:23:50 +01:00
Fix up sync version to new protocol
This commit is contained in:
parent
2a31affb81
commit
f41137e5cf
@ -4,16 +4,24 @@
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#include <stdint.h>
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#include <stdint.h>
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enum class OPCODE : uint32_t {
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HANDSHAKE = 0,
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FRAME = 1,
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CLOSE = 2,
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};
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struct RpcMessageFrame {
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struct RpcMessageFrame {
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OPCODE opcode;
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uint32_t length;
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uint32_t length;
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char message[64 * 1024 - sizeof(uint32_t)];
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char message[64 * 1024 - 8];
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};
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};
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struct RpcConnection {
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struct RpcConnection {
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void (*onConnect)() = nullptr;
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void (*onConnect)() = nullptr;
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void (*onDisconnect)() = nullptr;
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void (*onDisconnect)() = nullptr;
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char appId[64];
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static RpcConnection* Create();
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static RpcConnection* Create(const char* applicationId);
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static void Destroy(RpcConnection*&);
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static void Destroy(RpcConnection*&);
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void Open();
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void Open();
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void Close();
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void Close();
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@ -8,16 +8,22 @@
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#define NOIME
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#define NOIME
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#include <windows.h>
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#include <windows.h>
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#include "yolojson.h"
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const int RpcVersion = 1;
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struct WinRpcConnection : public RpcConnection {
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struct WinRpcConnection : public RpcConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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HANDLE pipe{INVALID_HANDLE_VALUE};
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RpcMessageFrame frame;
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RpcMessageFrame frame;
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};
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};
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static const wchar_t* PipeName = L"\\\\.\\pipe\\DiscordRpcServer";
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static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
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/*static*/ RpcConnection* RpcConnection::Create()
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/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
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{
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{
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return new WinRpcConnection;
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auto connection = new WinRpcConnection;
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StringCopy(connection->appId, applicationId, sizeof(connection->appId));
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return connection;
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}
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}
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/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
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/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
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@ -49,6 +55,13 @@ void RpcConnection::Open()
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return;
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return;
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}
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}
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}
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}
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RpcMessageFrame* frame = GetNextFrame();
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frame->opcode = OPCODE::HANDSHAKE;
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char* msg = frame->message;
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JsonWriteHandshakeObj(msg, RpcVersion, appId);
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frame->length = msg - frame->message;
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WriteFrame(frame);
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}
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}
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void RpcConnection::Close()
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void RpcConnection::Close()
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@ -86,5 +99,5 @@ RpcMessageFrame* RpcConnection::GetNextFrame()
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void RpcConnection::WriteFrame(RpcMessageFrame* frame)
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void RpcConnection::WriteFrame(RpcMessageFrame* frame)
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{
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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self->Write(frame, frame->length);
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self->Write(frame, 8 + frame->length);
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}
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}
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@ -11,7 +11,6 @@ static bool wasJustDisconnected = false;
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extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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{
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{
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StringCopy(ApplicationId, applicationId, sizeof(ApplicationId));
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if (handlers) {
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if (handlers) {
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Handlers = *handlers;
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Handlers = *handlers;
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}
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}
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@ -19,7 +18,7 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
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Handlers = {};
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Handlers = {};
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}
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}
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MyConnection = RpcConnection::Create();
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MyConnection = RpcConnection::Create(applicationId);
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MyConnection->onConnect = []() { wasJustConnected = true; };
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MyConnection->onConnect = []() { wasJustConnected = true; };
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MyConnection->onDisconnect = []() { wasJustDisconnected = true; };
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MyConnection->onDisconnect = []() { wasJustDisconnected = true; };
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MyConnection->Open();
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MyConnection->Open();
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@ -37,7 +36,7 @@ extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
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auto frame = MyConnection->GetNextFrame();
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auto frame = MyConnection->GetNextFrame();
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char* jsonWrite = frame->message;
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char* jsonWrite = frame->message;
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JsonWriteRichPresenceObj(jsonWrite, presence);
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JsonWriteRichPresenceObj(jsonWrite, presence);
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frame->length = sizeof(uint32_t) + (jsonWrite - frame->message);
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frame->length = jsonWrite - frame->message;
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MyConnection->WriteFrame(frame);
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MyConnection->WriteFrame(frame);
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}
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}
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@ -1,5 +1,8 @@
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#pragma once
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#pragma once
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#include "connection.h"
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#include "discord-rpc.h"
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/*
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/*
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This is as simple of a json writing thing as possible; does not try to keep you
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This is as simple of a json writing thing as possible; does not try to keep you
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from overflowing buffer, so make sure you have room.
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from overflowing buffer, so make sure you have room.
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@ -188,3 +191,16 @@ inline void JsonWriteRichPresenceObj(char*& dest, const DiscordRichPresence* pre
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dest -= 1;
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dest -= 1;
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*(dest - 1) = '}';
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*(dest - 1) = '}';
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}
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}
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inline void JsonWriteHandshakeObj(char*& dest, int version, const char* applicationId)
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{
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*dest++ = '{';
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JsonWriteNumberProp(dest, "v", version);
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JsonWriteStringProp(dest, "client_id", applicationId);
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dest -= 1;
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*(dest - 1) = '}';
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*dest = 0;
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}
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