Commit Graph

270 Commits

Author SHA1 Message Date
Mason Sciotti
af380116a0
Check C# strings against UTF8 bytes instead of clamping (#221) 2018-08-16 11:23:28 -07:00
Michał Janiszewski
3d3ae7129d Fix mismatched signs in comparison after b44defe (#209)
```
../src/discord_register_linux.cpp: In function ‘void Discord_Register(const char*, const char*)’:
../src/discord_register_linux.cpp:37:31: warning: comparison of integer expressions of different signedness: ‘ssize_t’ {aka ‘long int’} and ‘long unsigned int’ [-Wsign-compare]
         if (size <= 0 || size >= sizeof(exePath)) {
                          ~~~~~^~~~~~~~~~~~~~~~~~
```
2018-07-30 12:50:49 -07:00
Sander in 't Veld
b44defe60a [Linux] Null-terminate output from readlink in Discord_Register. (#208)
* Explicitly null-terminate the output from readlink in discord_register_linux.cpp.

* The return value of readlink is a signed size_t.
2018-07-27 10:04:04 -07:00
gamingexpx12
dfad394be0 Added enum for response codes (#207)
Makes it easier to respond to a join request via Blueprints, without having to look it up in the docs.
Optional and fully backwards compatible.
2018-07-25 13:23:34 -07:00
Lachee
a3ad6afee2 Added Discord RPC C# implementation to list. (#205)
Added my library to the list which is a implementation written entirely in C#
2018-07-09 12:04:59 -07:00
Sleepy Flower Girl
7c41a8ec19 Fixed issue with Discord RPC not updating presence during shutdown (#189) 2018-06-07 16:10:40 -07:00
msciotti
5df1c5ae6d
copy the whole folder UE4 2018-05-30 09:40:39 -07:00
Joshua Harrington
c05c7148dd Updated README with UE plugin instructions (#183)
* Updated README with UE plugin instructions

Hopefully this will save some time when others want to implement this into their own UE Projects.

* Update README.md

* cleanup UE4 plugin help
2018-05-29 13:51:39 -07:00
Ted John
ba9fe00c4d Dynamically create IoThread... (#179)
So that it doesn't get deleted before Discord is destroyed.
2018-05-16 13:21:16 -07:00
Ben Morse
cac0362377 don't rely on unset env vars 2018-05-14 10:05:21 -07:00
Michał Janiszewski
7e0480e2ef Apply formatting (#178) 2018-05-14 09:25:17 -07:00
Ben Morse
566076e3d8
add WARNINGS_AS_ERRORS cmake option (#176) 2018-05-10 17:46:11 -07:00
Mason Sciotti
aa02012c14 alphabetize libs 2018-05-04 15:13:16 -07:00
Isaac
f80bd72d22 Include pypresence library (#167) 2018-05-04 15:12:24 -07:00
Joel Schumacher
acf7d6a054 Add link to lua-discordRPC (LuaJIT bindings) (#171) 2018-05-03 15:33:49 -07:00
Elias Batek
1129c2ce4f Add link to DerelictDiscordRPC (D binding) (#169)
* Add link to DerelictDiscordRPC (D binding)

* Fix alphabetic order of community-wrappers
2018-04-23 11:20:47 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event (#159)
* Pass the READY event data down in onConnect

* Changes made for UE4 and Unity wrappers

* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Codecat
2ce9fe068b Syntax change to avoid gcc 4.8 segfaulting (#162) 2018-04-04 10:00:24 -07:00
Mason Sciotti
be8a8e9380 ACTUALLY register the handlers on init 2018-03-29 14:33:46 -07:00
Mason Sciotti
c70acbe7d1 Fix Unity buildhelper for linux
- Fixes #157
2018-03-26 10:56:05 -07:00
Mason Sciotti
d97e6b48ed Note to install cmake
- Fixes #149
2018-03-26 10:37:03 -07:00
Mason Sciotti
087282cd4b
Dynamic Event Handler Registration (#135)
- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
Kodie Goodwin
7e5d57e6fd Update cert to use new name (#158) 2018-03-23 10:18:46 -07:00
Mason Sciotti
f3bd411b99
Update README.md 2018-03-19 10:29:11 -07:00
Lachee
8e0c7848a6 Added more hard mode documentation (#148)
* ACTIVITY_JOIN_REQUEST does not have a secret

There is no secret passed to a Join Request

* Added how to respond

* Update hard-mode.md

* Added some tips

Added some helpful tips. Plan to add more as I go along.
2018-03-19 10:27:29 -07:00
Felix Yan
e7f9396807 Fix a typo in send-presence.c (#144) 2018-03-13 16:58:14 -07:00
Cynthia
ad0b844672 Changed CMAKE_SOURCE_DIR to CMAKE_CURRENT_SOURCE_DIR (#143)
Helps with submodule implementations
2018-03-13 13:13:38 -07:00
Michał Janiszewski
d279c24c6a Add advapi32 to linked libraries (#140)
Required by `RegCreateKeyExW` and others.
2018-03-13 13:00:47 -07:00
Mason Sciotti
d9caf72e9a Add missing timestamps in UE4 example
Fixes #137
2018-03-06 09:51:31 -08:00
Mason Sciotti
e8091f5137 Changing kebab case filenames in source to snake case for consistency 2018-02-27 13:33:00 -08:00
sll552
4055565147 Update C# wrapper with visual C# compatible version (#126)
- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
Michał Janiszewski
578eb6de7c Provide fake DllMain declaration to fix missing-declarations warning (#130) 2018-02-15 14:36:31 -08:00
Michał Janiszewski
4e61b9c82c Fix mingw compilation with -Werror=missing-declarations (#128) 2018-02-14 13:33:02 -08:00
Michał Janiszewski
8ec10dc011 Fix compilation with -Werror=missing-declarations (#127) 2018-02-14 11:42:29 -08:00
Mason Sciotti
f5f2d69a72
Update Unreal Example to include Ask to Join (#125) 2018-02-12 13:47:38 -08:00
Mason Sciotti
453222075b
partyMax is mandatory if partySize is included (#122) 2018-02-12 13:44:49 -08:00
Mason Sciotti
c4201806cf
Update build.py to properly build and copy libraries for Unity and Unreal (#120) 2018-02-12 13:40:41 -08:00
Mason Sciotti
ccf04d21f5
Moving buildhelper to editor folder (#118) 2018-02-02 16:02:11 -08:00
Dmitry
c7b4e6b2fc Fix segfaults in Discord_RegisterW in MinGW builds (#105)
* Add MinGW and WinXP support, remove Win SDK dep when using MinGW

* Remove Win SDK dependency when compiled with MinGW

* Remap the Win SDK-depended functions to string.h substitutes

* Remap missing WinAPI call RegSetKeyValueW to a substitute function

* Remove warnings by pragma when using MinGW

* Fix segfaults in Discord_RegisterW in MinGW builds
2018-02-02 09:40:33 -08:00
Nicolas Adamoglou
eee5085e9b Exported Discord_Register and Discord_RegisterSteam (#109)
* Update CMakeLists.txt

* Update and rename src/discord_register.h to include/discord_register.h

* Update CMakeLists.txt

* Update discord_register_win.cpp

* Update discord_register_linux.cpp
2018-02-01 16:42:17 -08:00
Joe
94ee4e64d9 [Unreal] Fix for Shipping Builds (#112)
* Changes to allow plugin to work in Shipping Builds

* Add files via upload

SourceTree is case-insensitive on Windows, fixin

* Remove duplicated directory

* Platform whitelist, mac support, compilation fix.

* Finalization steps

* Mac fix

* Tabs/Spaces consistency.

* Updated build.py
https://github.com/discordapp/discord-rpc/issues/89

* .gitignore (headers)

* Renamed folder to lowercase

* Removed duplicates

* Revert to lowercase
2018-01-22 10:47:33 -08:00
Florian Spieß
bd294d51a8 Renamed Java-DiscordRPC to new repository name (#113) 2018-01-21 11:24:33 -08:00
Ben Morse
b85758ec19 fix decls 2018-01-09 10:41:16 -08:00
Ben Morse
ec6af6132d fix build.py for unreal =) 2018-01-09 10:41:00 -08:00
Ben Morse
f99a260b07 'build.py unreal' to copy libs/headers into unreal example project 2018-01-09 10:35:37 -08:00
Glenn Smith
2c609b1d5f Fix buffer overflows in RegisterCommand on mac (#99) 2018-01-05 16:59:44 -08:00
Ben Morse
839ba32671 use unambiguous C declaration style 2018-01-05 16:56:08 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence() (#104)
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.

Added ClearPresence to .cs bindings

Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Dmitry
b0e31a9e25 MinGW and WinXP support (issue #102) (#103)
* Add MinGW and WinXP support, remove Win SDK dep when using MinGW

Was meant to add MinGW support only, WinXP support was made by accident.
Changes:
* Remove Win SDK dependency when compiled with MinGW
* Remap the Win SDK-depended functions to string.h substitutes
* Remap missing WinAPI call RegSetKeyValueW to a substitute function

* Remove warnings by pragma when using MinGW
2018-01-05 10:56:55 -08:00
Ben Morse
2d0661c906 fix debug build with static crt
CMAKE_BUILD_TYPE is not set at configuration time, so we can't test
against it.  So, we string-replace /MD with /MT in the c[xx] flags for
the different targets.  CF:

https://stackoverflow.com/questions/14172856/cmake-compile-with-mt-instead-of-md
2018-01-05 10:42:44 -08:00