Commit Graph

14 Commits

Author SHA1 Message Date
Ben Morse
f99a260b07 'build.py unreal' to copy libs/headers into unreal example project 2018-01-09 10:35:37 -08:00
Chris Marsh
19ed45ac25 Also only build release in for_unity build 2017-12-01 14:41:20 -08:00
Chris Marsh
be7fda7c50 Update build script for a more targeted set of stuff to build for unity 2017-12-01 14:41:20 -08:00
Chris Marsh
c1a8899d02 Build script cleanup 2017-12-01 14:41:20 -08:00
Chris Marsh
b01d0a8af3 Move the signing stuff out of cmake 2017-11-29 14:00:37 -08:00
Chris Marsh
8af28e46be Disable code formatting on CI builds. 2017-11-29 09:50:30 -08:00
Chris Marsh
7300d1caa8 wip build script, playing with buildkite logging 2017-11-28 10:58:10 -08:00
Chris Marsh
7c3e28870e wip more build script, add signing 2017-11-28 10:27:40 -08:00
Chris Marsh
49b23040c6 wip updating build script 2017-11-22 16:12:37 -08:00
Ted John
704c56d13f Add option for building with /MT 2017-11-16 09:03:17 -08:00
Michał Janiszewski
d121bbe709 Use cmake-standard flag BUILD_SHARED_LIBS
This removes custom `BUILD_DYNAMIC_LIB` option and replaces it with a
standard BUILD_SHARED_LIBS:
https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html

Although not mentioned in the documentation there, this flag is
implicitly available.
2017-11-15 09:22:07 -08:00
Chris Marsh
a5a56bcf68 Also do registering on OSX and Linux. 2017-09-14 08:59:32 -07:00
Chris Marsh
fa39179be7 Fix up doing builds script, add packaging up results. 2017-09-07 09:05:41 -07:00
Chris Marsh
794bbccd51 Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.

* Start on a build script
2017-08-30 15:17:47 -07:00