Ben Morse
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f99a260b07
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'build.py unreal' to copy libs/headers into unreal example project
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2018-01-09 10:35:37 -08:00 |
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Chris Marsh
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19ed45ac25
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Also only build release in for_unity build
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2017-12-01 14:41:20 -08:00 |
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Chris Marsh
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be7fda7c50
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Update build script for a more targeted set of stuff to build for unity
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2017-12-01 14:41:20 -08:00 |
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Chris Marsh
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c1a8899d02
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Build script cleanup
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2017-12-01 14:41:20 -08:00 |
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Chris Marsh
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b01d0a8af3
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Move the signing stuff out of cmake
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2017-11-29 14:00:37 -08:00 |
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Chris Marsh
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8af28e46be
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Disable code formatting on CI builds.
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2017-11-29 09:50:30 -08:00 |
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Chris Marsh
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7300d1caa8
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wip build script, playing with buildkite logging
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2017-11-28 10:58:10 -08:00 |
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Chris Marsh
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7c3e28870e
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wip more build script, add signing
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2017-11-28 10:27:40 -08:00 |
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Chris Marsh
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49b23040c6
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wip updating build script
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2017-11-22 16:12:37 -08:00 |
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Ted John
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704c56d13f
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Add option for building with /MT
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2017-11-16 09:03:17 -08:00 |
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Michał Janiszewski
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d121bbe709
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Use cmake-standard flag BUILD_SHARED_LIBS
This removes custom `BUILD_DYNAMIC_LIB` option and replaces it with a
standard BUILD_SHARED_LIBS:
https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html
Although not mentioned in the documentation there, this flag is
implicitly available.
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2017-11-15 09:22:07 -08:00 |
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Chris Marsh
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a5a56bcf68
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Also do registering on OSX and Linux.
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2017-09-14 08:59:32 -07:00 |
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Chris Marsh
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fa39179be7
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Fix up doing builds script, add packaging up results.
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2017-09-07 09:05:41 -07:00 |
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Chris Marsh
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794bbccd51
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Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
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2017-08-30 15:17:47 -07:00 |
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