Commit Graph

48 Commits

Author SHA1 Message Date
Chris Marsh
fa39179be7 Fix up doing builds script, add packaging up results. 2017-09-07 09:05:41 -07:00
Chris Marsh
592f134d80 format 2017-09-06 14:27:52 -07:00
Chris Marsh
794bbccd51 Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.

* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
8bceae0a3a autoformat missed these before? 2017-08-29 12:42:10 -07:00
Chris Marsh
4dcb4afd2e Update presence 2017-08-21 10:12:19 -07:00
Chris Marsh
6dc12b82c6 Actually hook up callbacks 2017-08-21 10:12:19 -07:00
Chris Marsh
432166ef1d Expose all the callback events, hook up connect/disconnect events in example 2017-08-21 10:12:19 -07:00
Chris Marsh
bd995f047d change to a UObject 2017-08-21 10:12:18 -07:00
Chris Marsh
63b467f81d wip make plugin do stuff 2017-08-21 10:12:18 -07:00
Chris Marsh
9c6495ab3e Toggleable connected message 2017-08-21 10:12:18 -07:00
Chris Marsh
21eb1e459b Somehow these settings were lost? 2017-08-21 10:12:18 -07:00
Chris Marsh
ff24776107 More plugin 2017-08-21 10:12:18 -07:00
Chris Marsh
70cd486e13 Start on a Discord rpc unreal plugin 2017-08-21 10:12:18 -07:00
Chris Marsh
7ca912a5ac Adding example ui 2017-08-21 10:12:18 -07:00
Chris Marsh
10383339cc Create unreal template app 2017-08-21 10:12:18 -07:00
Chris Marsh
8dab07035f Update example id 2017-08-16 11:48:27 -07:00
Chris Marsh
88f47486cb update dll 2017-08-03 10:51:06 -07:00
Chris Marsh
0271889b2e Allow for disconnect/reconnect. 2017-08-03 10:47:27 -07:00
Chris Marsh
c82cc94538 UI thing 2017-08-03 10:15:22 -07:00
Chris Marsh
470259e8b0 Unity example: show when connected 2017-08-03 09:52:43 -07:00
Chris Marsh
f6853fac1b Unity example working better. 2017-08-02 17:52:20 -07:00
Chris Marsh
f06b187d2d other 64bit warning fix 2017-08-02 17:37:58 -07:00
Chris Marsh
7fe7e2ab53 Initial pass at a unity example... no callbacks yet. 2017-08-02 11:31:35 -07:00
Chris Marsh
27e39a0ec5 Initial unity project example 2017-08-02 11:03:20 -07:00
Chris Marsh
1b7f782f57 register join and spectate handlers too 2017-07-28 13:53:05 -07:00
Chris Marsh
52bdc2714d More complete presence data to test with. 2017-07-28 13:43:43 -07:00
Jason Citron
93d9ba10c2 Fixup event names
- GAME_XXXXX not XXXXX_GAME
- Nuked the WantsPresence event
2017-07-28 00:19:10 -07:00
Chris Marsh
f617f3b78d Let's just register in init 2017-07-27 13:29:24 -07:00
Chris Marsh
1f6fd05884 Add registry key to simplify launching 2017-07-27 11:56:19 -07:00
Chris Marsh
eff657014b Add quit to test shutdown works; empty command to not send presence. 2017-07-25 14:33:12 -07:00
Chris Marsh
7a6172a300 Format 2017-07-25 09:27:48 -07:00
Chris Marsh
63058ddf23 Error message cb 2017-07-24 14:58:53 -07:00
Chris Marsh
063a329a0b Wait for READY event for connection. 2017-07-21 13:54:52 -07:00
Chris Marsh
6ea9c46f77 Rename a thing 2017-07-20 15:59:15 -07:00
Chris Marsh
c6c0aefa4f Rename 2017-07-19 14:40:54 -07:00
Chris Marsh
29641da939 clean out simplest version 2017-07-18 14:31:24 -07:00
Chris Marsh
0d0485444d Make io thread optional 2017-07-18 09:47:33 -07:00
Chris Marsh
6168a36201 fix params to cb 2017-07-18 09:46:49 -07:00
Chris Marsh
9dc93f64b8 wip 2017-07-17 09:28:54 -07:00
Chris Marsh
930cd722d5 Start using rapidjson 2017-07-13 08:32:08 -07:00
Chris Marsh
1b65e53da7 Rename some things, stub of async version, download rapidjson in cmake file 2017-07-11 15:59:14 -07:00
Chris Marsh
e3e2fd72f4 Start on adding update function 2017-07-07 09:41:20 -07:00
Chris Marsh
cb34ca725f Even simpler 2017-07-07 09:40:50 -07:00
Chris Marsh
6d7e279074 Move some stuff, hook up connect/disconnect cbs 2017-07-06 11:46:13 -07:00
Chris Marsh
47c488ac6b Making another one, cleaning up some 2017-06-30 16:18:54 -07:00
Chris Marsh
df02787af6 Hey look, I can still do C if I really try. 2017-06-30 14:31:48 -07:00
Chris Marsh
2be56aebab Rename 2017-06-30 13:57:53 -07:00
Chris Marsh
39d8336b06 Moving files around; cleaned up example a little 2017-06-30 12:00:45 -07:00