/* This is a simple example in C of using the rich presence API asyncronously. */ #define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */ #include #include #include #include #include "discord-rpc.h" static const char* APPLICATION_ID = "338030514596216832"; static int FrustrationLevel = 0; static void updateDiscordPresence() { char buffer[256]; DiscordRichPresence discordPresence; memset(&discordPresence, 0, sizeof(discordPresence)); discordPresence.state = "West of House"; sprintf(buffer, "Frustration level: %d", FrustrationLevel); discordPresence.details = buffer; Discord_UpdatePresence(&discordPresence); } static void handleDiscordReady() { printf("\nDiscord: ready\n"); } static void handleDiscordDisconnected(int errcode, const char* message) { printf("\nDiscord: disconnected (%d: %s)\n", errcode, message); } static void handleDiscordError(int errcode, const char* message) { printf("\nDiscord: error (%d: %s)\n", errcode, message); } static void handleDiscordPresenceRequested() { printf("\nDiscord: requests presence\n"); updateDiscordPresence(); } static int prompt(char* line, size_t size) { int res; char* nl; printf("\n> "); fflush(stdout); res = fgets(line, size, stdin) ? 1 : 0; line[size - 1] = 0; nl = strchr(line, '\n'); if (nl) { *nl = 0; } return res; } static void gameLoop() { char line[512]; char* space; printf("You are standing in an open field west of a white house.\n"); while (prompt(line, sizeof(line))) { if (time(NULL) & 1) { printf("I don't understand that.\n"); } else { space = strchr(line, ' '); if (space) { *space = 0; } printf("I don't know the word \"%s\".\n", line); } ++FrustrationLevel; updateDiscordPresence(); #ifdef DISCORD_DISABLE_IO_THREAD Discord_UpdateConnection(); #endif Discord_RunCallbacks(); } } int main() { DiscordEventHandlers handlers; memset(&handlers, 0, sizeof(handlers)); handlers.ready = handleDiscordReady; handlers.disconnected = handleDiscordDisconnected; handlers.errored = handleDiscordError; handlers.presenceRequested = handleDiscordPresenceRequested; Discord_Initialize(APPLICATION_ID, &handlers); gameLoop(); Discord_Shutdown(); return 0; }