mirror of
https://github.com/yuzu-emu/discord-rpc.git
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93d9ba10c2
- GAME_XXXXX not XXXXX_GAME - Nuked the WantsPresence event
52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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const char* state;
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const char* details;
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey;
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const char* largeImageText;
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const char* smallImageKey;
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const char* smallImageText;
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const char* partyId;
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int partySize;
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int partyMax;
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const char* matchSecret;
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const char* joinSecret;
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const char* spectateSecret;
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordEventHandlers {
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void (*ready)();
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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} DiscordEventHandlers;
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void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister);
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void Discord_Shutdown();
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/* checks for incoming messages, dispatches callbacks */
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void Discord_RunCallbacks();
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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void Discord_UpdateConnection();
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#endif
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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