2.0 KiB
Discord RPC
This is a lib and quick demos that implement the very minimal subset to show current status, and have callbacks for where a more complete game would do more things. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is.
PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
Documentation
The most up to date documentation for Rich Presence can always be found in our developer site!
Usage
Zeroith, you should be set up to build things because you are a game developer, right?
First, head on over to the Discord developers site
and make yourself an app. Keep track of Client ID
-- you'll need it here to pass to the init
function.
From package
Download a release package, extract it, add /include
to your compile includes, /lib
to your
linker paths, and link with discord-rpc
.
From repo
There's a CMake file that should be able to generate the lib for you; I use it like this:
cd <path to discord-rpc>
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
cmake --build . --config Release --target install
Sometimes I use the generated project files. There are a couple of CMake options you might care about:
flag | default | does |
---|---|---|
ENABLE_IO_THREAD |
ON |
When enabled, we start up a thread to do io processing, if disabled you should call Discord_UpdateConnection yourself. |
BUILD_DYNAMIC_LIB |
OFF |
Build library as a DLL |
Sample: send-presence
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command.
Sample: button-clicker
This is a sample Unity project that wraps a DLL version of the library, and sends presence updates when you click on a button.