mirror of
https://github.com/yuzu-emu/discord-rpc.git
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93d9ba10c2
- GAME_XXXXX not XXXXX_GAME - Nuked the WantsPresence event
106 lines
2.4 KiB
C
106 lines
2.4 KiB
C
/*
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This is a simple example in C of using the rich presence API asyncronously.
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*/
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#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "discord-rpc.h"
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static const char* APPLICATION_ID = "338030514596216832";
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static int FrustrationLevel = 0;
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static void updateDiscordPresence()
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{
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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Discord_UpdatePresence(&discordPresence);
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}
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static void handleDiscordReady()
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{
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printf("\nDiscord: ready\n");
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}
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static void handleDiscordDisconnected(int errcode, const char* message)
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{
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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}
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static void handleDiscordError(int errcode, const char* message)
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{
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printf("\nDiscord: error (%d: %s)\n", errcode, message);
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}
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static int prompt(char* line, size_t size)
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{
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void gameLoop()
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{
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char line[512];
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char* space;
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printf("You are standing in an open field west of a white house.\n");
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while (prompt(line, sizeof(line))) {
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if (line[0]) {
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if (line[0] == 'q') {
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break;
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}
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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}
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else {
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space = strchr(line, ' ');
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if (space) {
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*space = 0;
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}
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printf("I don't know the word \"%s\".\n", line);
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}
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++FrustrationLevel;
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updateDiscordPresence();
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}
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#ifdef DISCORD_DISABLE_IO_THREAD
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Discord_UpdateConnection();
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#endif
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Discord_RunCallbacks();
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}
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}
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int main(int argc, char* argv[])
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{
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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Discord_Initialize(APPLICATION_ID, &handlers, 1);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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