discord-rpc/build.py
Michał Janiszewski d121bbe709 Use cmake-standard flag BUILD_SHARED_LIBS
This removes custom `BUILD_DYNAMIC_LIB` option and replaces it with a
standard BUILD_SHARED_LIBS:
https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html

Although not mentioned in the documentation there, this flag is
implicitly available.
2017-11-15 09:22:07 -08:00

95 lines
3.2 KiB
Python
Executable File

#!/usr/bin/env python
import click
import os
import subprocess
import sys
import shutil
import zipfile
from contextlib import contextmanager
SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__))
@contextmanager
def cd(new_dir):
""" Temporarily change current directory """
if new_dir:
old_dir = os.getcwd()
os.chdir(new_dir)
yield
if new_dir:
os.chdir(old_dir)
def mkdir_p(path):
""" mkdir -p """
if not os.path.isdir(path):
os.makedirs(path)
def build_lib(build_name, generator, options):
build_path = os.path.join(SCRIPT_PATH, 'builds', build_name)
install_path = os.path.join(SCRIPT_PATH, 'builds', 'install', build_name)
mkdir_p(build_path)
mkdir_p(install_path)
with cd(build_path):
initial_cmake = ['cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)]
if generator:
initial_cmake.extend(['-G', generator])
for key in options:
val = 'ON' if options[key] else 'OFF'
initial_cmake.append('-D%s=%s' %(key, val))
subprocess.check_call(initial_cmake)
subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug'])
subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install'])
def create_archive():
archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % sys.platform)
archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED)
archive_src_base_path = os.path.join(SCRIPT_PATH, 'builds', 'install')
archive_dst_base_path = 'discord-rpc'
with cd(archive_src_base_path):
for path, subdirs, filenames in os.walk('.'):
for fname in filenames:
fpath = os.path.join(path, fname)
archive_file.write(fpath, os.path.normpath(os.path.join(archive_dst_base_path, fpath)))
@click.command()
@click.option('--clean', is_flag=True)
def main(clean):
os.chdir(SCRIPT_PATH)
if clean:
shutil.rmtree('builds', ignore_errors=True)
mkdir_p('builds')
if sys.platform.startswith('win'):
generator32 = 'Visual Studio 14 2015'
generator64 = 'Visual Studio 14 2015 Win64'
build_lib('win32-static', generator32, {})
build_lib('win32-dynamic', generator32, {'BUILD_SHARED_LIBS': True})
build_lib('win64-static', generator64, {})
build_lib('win64-dynamic', generator64, {'BUILD_SHARED_LIBS': True})
# todo: this in some better way
src_dll = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release', 'discord-rpc.dll')
dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Resources', 'discord-rpc.dll')
shutil.copy(src_dll, dst_dll)
dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc', 'Binaries', 'ThirdParty', 'discordrpcLibrary', 'Win64', 'discord-rpc.dll')
shutil.copy(src_dll, dst_dll)
elif sys.platform == 'darwin':
build_lib('osx-static', None, {})
build_lib('osx-dynamic', None, {'BUILD_SHARED_LIBS': True})
create_archive()
if __name__ == '__main__':
sys.exit(main())