discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs
Chris Marsh 794bbccd51 Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.

* Start on a build script
2017-08-30 15:17:47 -07:00

62 lines
2.3 KiB
C#

using System.Runtime.InteropServices;
public class DiscordRpc
{
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
public delegate void ReadyCallback();
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
public delegate void DisconnectedCallback(int errorCode, string message);
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
public delegate void ErrorCallback(int errorCode, string message);
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
public delegate void JoinCallback(string secret);
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
public delegate void SpectateCallback(string secret);
public struct EventHandlers
{
public ReadyCallback readyCallback;
public DisconnectedCallback disconnectedCallback;
public ErrorCallback errorCallback;
public JoinCallback joinCallback;
public SpectateCallback spectateCallback;
}
[System.Serializable]
public struct RichPresence
{
public string state; /* max 128 bytes */
public string details; /* max 128 bytes */
public long startTimestamp;
public long endTimestamp;
public string largeImageKey; /* max 32 bytes */
public string largeImageText; /* max 128 bytes */
public string smallImageKey; /* max 32 bytes */
public string smallImageText; /* max 128 bytes */
public string partyId; /* max 128 bytes */
public int partySize;
public int partyMax;
public string matchSecret; /* max 128 bytes */
public string joinSecret; /* max 128 bytes */
public string spectateSecret; /* max 128 bytes */
public bool instance;
}
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize")]
public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown")]
public static extern void Shutdown();
[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks")]
public static extern void RunCallbacks();
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence")]
public static extern void UpdatePresence(ref RichPresence presence);
}