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#ifndef QT3DCORE_QNODE_P_H
#define QT3DCORE_QNODE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/qnode.h>

#include <functional>

#include <Qt3DCore/private/propertychangehandler_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/private/qobservableinterface_p.h>
#include <Qt3DCore/private/qt3dcore_global_p.h>
#include <QtCore/private/qobject_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {

class QNode;
class QAspectEngine;

class QT3DCORE_PRIVATE_EXPORT QNodePrivate : public QObjectPrivate, public QObservableInterface
{
public:
    QNodePrivate();
    ~QNodePrivate();

    void init(QNode *parent);

    virtual void setScene(QScene *scene);
    QScene *scene() const;

    void setArbiter(QLockableObserverInterface *arbiter) Q_DECL_OVERRIDE;

    void notifyPropertyChange(const char *name, const QVariant &value);
    void notifyDynamicPropertyChange(const QByteArray &name, const QVariant &value);
    void notifyObservers(const QSceneChangePtr &change) Q_DECL_OVERRIDE;

    void insertTree(QNode *treeRoot, int depth = 0);
    void updatePropertyTrackMode();

    Q_DECLARE_PUBLIC(QNode)

    // For now this just protects access to the m_changeArbiter.
    // Later on we may decide to extend support for multiple observers.
    QAbstractArbiter *m_changeArbiter;
    QMetaObject *m_typeInfo;
    QScene *m_scene;
    mutable QNodeId m_id;
    QNodeId m_parentId; // Store this so we have it even in parent's QObject dtor
    bool m_blockNotifications;
    bool m_hasBackendNode;
    bool m_enabled;
    QNode::PropertyTrackingMode m_defaultPropertyTrackMode;
    QHash<QString, QNode::PropertyTrackingMode> m_trackedPropertiesOverrides;

    static QNodePrivate *get(QNode *q);
    static void nodePtrDeleter(QNode *q);

    template<typename Caller, typename NodeType>
    using DestructionFunction = void (Caller::*)(NodeType *);

    template<typename Caller, typename NodeType, typename PropertyType>
    void registerDestructionHelper(NodeType *, DestructionFunction<Caller, NodeType>, PropertyType);

    template<typename Caller, typename NodeType>
    void registerDestructionHelper(NodeType *node, DestructionFunction<Caller, NodeType> func, NodeType *&)
    {
        // If the node is destoyed, we make sure not to keep a dangling pointer to it
        Q_Q(QNode);
        auto f = [q, func]() { (static_cast<Caller *>(q)->*func)(nullptr); };
        m_destructionConnections.insert(node, QObject::connect(node, &QNode::nodeDestroyed, f));
    }

    template<typename Caller, typename NodeType>
    void registerDestructionHelper(NodeType *node, DestructionFunction<Caller, NodeType> func, QVector<NodeType*> &)
    {
        // If the node is destoyed, we make sure not to keep a dangling pointer to it
        Q_Q(QNode);
        auto f = [q, func, node]() { (static_cast<Caller *>(q)->*func)(node); };
        m_destructionConnections.insert(node, QObject::connect(node, &QNode::nodeDestroyed, f));
    }

    void unregisterDestructionHelper(QNode *node)
    {
        QObject::disconnect(m_destructionConnections.take(node));
    }

    static const QMetaObject *findStaticMetaObject(const QMetaObject *metaObject);

private:
    void notifyCreationChange();
    void notifyDestructionChangesAndRemoveFromScene();
    void _q_postConstructorInit();
    void _q_addChild(QNode *childNode);
    void _q_removeChild(QNode *childNode);
    void _q_setParentHelper(QNode *parent);
    void registerNotifiedProperties();
    void unregisterNotifiedProperties();
    void propertyChanged(int propertyIndex);

    void setSceneHelper(QNode *root);
    void unsetSceneHelper(QNode *root);
    void addEntityComponentToScene(QNode *root);

    friend class PropertyChangeHandler<QNodePrivate>;
    bool m_propertyChangesSetup;
    PropertyChangeHandler<QNodePrivate> m_signals;
    QHash<QNode *, QMetaObject::Connection> m_destructionConnections;
};

} // namespace Qt3DCore

QT_END_NAMESPACE

#endif // QT3DCORE_NODE_P_H
