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https://github.com/yuzu-emu/mbedtls.git
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Rename variable for better readability
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@ -1114,7 +1114,7 @@ int mbedtls_mpi_lt_mpi_ct( const mbedtls_mpi *X, const mbedtls_mpi *Y,
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{
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size_t i;
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/* The value of any of these variables is either 0 or 1 at all times. */
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unsigned cond, done, sign_X, sign_Y;
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unsigned cond, done, X_is_negative, Y_is_negative;
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MPI_VALIDATE_RET( X != NULL );
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MPI_VALIDATE_RET( Y != NULL );
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@ -1127,16 +1127,16 @@ int mbedtls_mpi_lt_mpi_ct( const mbedtls_mpi *X, const mbedtls_mpi *Y,
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* Set sign_N to 1 if N >= 0, 0 if N < 0.
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* We know that N->s == 1 if N >= 0 and N->s == -1 if N < 0.
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*/
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sign_X = ( X->s & 2 ) >> 1;
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sign_Y = ( Y->s & 2 ) >> 1;
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X_is_negative = ( X->s & 2 ) >> 1;
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Y_is_negative = ( Y->s & 2 ) >> 1;
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/*
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* If the signs are different, then the positive operand is the bigger.
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* That is if X is negative (sign_X == 1), then X < Y is true and it is
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* false if X is positive (sign_X == 0).
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* That is if X is negative (X_is_negative == 1), then X < Y is true and it
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* is false if X is positive (X_is_negative == 0).
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*/
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cond = ( sign_X ^ sign_Y );
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*ret = cond & sign_X;
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cond = ( X_is_negative ^ Y_is_negative );
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*ret = cond & X_is_negative;
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/*
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* This is a constant-time function. We might have the result, but we still
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@ -1153,7 +1153,7 @@ int mbedtls_mpi_lt_mpi_ct( const mbedtls_mpi *X, const mbedtls_mpi *Y,
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* Again even if we can make a decision, we just mark the result and
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* the fact that we are done and continue looping.
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*/
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cond = ct_lt_mpi_uint( Y->p[i - 1], X->p[i - 1] ) & sign_X;
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cond = ct_lt_mpi_uint( Y->p[i - 1], X->p[i - 1] ) & X_is_negative;
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*ret |= cond & ( 1 - done );
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done |= cond & ( 1 - done );
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@ -1164,7 +1164,8 @@ int mbedtls_mpi_lt_mpi_ct( const mbedtls_mpi *X, const mbedtls_mpi *Y,
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* Again even if we can make a decision, we just mark the result and
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* the fact that we are done and continue looping.
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*/
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cond = ct_lt_mpi_uint( X->p[i - 1], Y->p[i - 1] ) & ( 1 - sign_X );
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cond = ct_lt_mpi_uint( X->p[i - 1], Y->p[i - 1] )
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& ( 1 - X_is_negative );
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*ret |= cond & ( 1 - done );
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done |= cond & ( 1 - done );
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}
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