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aria: use unsigned type for bit count
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@ -296,21 +296,22 @@ static void aria_fe_xor(uint32_t r[4],
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// little-endian targets and stores state in that order.
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// little-endian targets and stores state in that order.
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static void aria_rot128(uint32_t r[4], const uint32_t a[4],
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static void aria_rot128(uint32_t r[4], const uint32_t a[4],
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const uint32_t b[4], int n)
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const uint32_t b[4], uint8_t n)
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{
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{
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int i, j, n1, n2;
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uint8_t i, j;
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uint32_t t, u;
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uint32_t t, u;
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j = (n >> 5) & 3; // word offset
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const uint8_t n1 = n & 0x1F; // bit offset
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n1 = n & 0x1F; // bit offsets
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const uint8_t n2 = 32 - n1; // reverse bit offset
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n2 = 32 - n1; // n1 should be nonzero!
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j = (n >> 5) & 3; // initial word offset
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t = ARIA_FLIP1( ARIA_FLIP2( b[j] ) ); // big endian
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t = ARIA_FLIP1( ARIA_FLIP2( b[j] ) ); // big endian
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for( i = 0; i < 4; i++ )
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for( i = 0; i < 4; i++ )
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{
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{
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j = (j + 1) & 3; // get next word, big endian
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j = (j + 1) & 3; // get next word, big endian
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u = ARIA_FLIP1( ARIA_FLIP2( b[j] ) );
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u = ARIA_FLIP1( ARIA_FLIP2( b[j] ) );
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t <<= n1; // rotate
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t <<= n1; // rotate
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if (n2 < 32) // intel rotate 32 bits = 0 bits..
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if (n2 < 32) // rotate 32 bits = 0 bits..
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t |= u >> n2;
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t |= u >> n2;
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t = ARIA_FLIP1( ARIA_FLIP2( t ) ); // back to little endian
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t = ARIA_FLIP1( ARIA_FLIP2( t ) ); // back to little endian
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r[i] = a[i] ^ t; // store
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r[i] = a[i] ^ t; // store
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@ -367,8 +368,8 @@ int mbedtls_aria_setkey_enc(mbedtls_aria_context *ctx,
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for( i = 0; i < 4; i++ ) // create round keys
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for( i = 0; i < 4; i++ ) // create round keys
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{
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{
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w2 = w[(i + 1) & 3];
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w2 = w[(i + 1) & 3];
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aria_rot128( ctx->rk[i ], w[i], w2, -19);
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aria_rot128( ctx->rk[i ], w[i], w2, 128 - 19 );
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aria_rot128( ctx->rk[i + 4], w[i], w2, -31);
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aria_rot128( ctx->rk[i + 4], w[i], w2, 128 - 31 );
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aria_rot128( ctx->rk[i + 8], w[i], w2, 61 );
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aria_rot128( ctx->rk[i + 8], w[i], w2, 61 );
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aria_rot128( ctx->rk[i + 12], w[i], w2, 31 );
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aria_rot128( ctx->rk[i + 12], w[i], w2, 31 );
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}
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}
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