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aria: define P3 macro
This will allow to replace it with an optimised implementation later
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@ -91,6 +91,13 @@ static void mbedtls_zeroize( void *v, size_t n ) {
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*/
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#define ARIA_P2(x) (((x) >> 16) ^ ((x) << 16))
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/*
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* modify byte order: ( A B C D ) -> ( D C B A ), i.e. change endianness
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*
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* This is submatrix P3 in [1] Appendix B.1
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*/
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#define ARIA_P3(x) ARIA_P2( ARIA_P1 ( x ) )
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/*
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* ARIA Affine Transform
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* (a, b, c, d) = state in/out
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@ -336,14 +343,14 @@ static void aria_rot128(uint32_t r[4], const uint32_t a[4],
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const uint8_t n2 = n1 ? 32 - n1 : 0; // reverse bit offset
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j = (n / 32) % 4; // initial word offset
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t = ARIA_P2( ARIA_P1( b[j] ) ); // big endian
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t = ARIA_P3( b[j] ); // big endian
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for( i = 0; i < 4; i++ )
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{
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j = (j + 1) % 4; // get next word, big endian
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u = ARIA_P2( ARIA_P1( b[j] ) );
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u = ARIA_P3( b[j] );
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t <<= n1; // rotate
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t |= u >> n2;
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t = ARIA_P2( ARIA_P1( t ) ); // back to little endian
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t = ARIA_P3( t ); // back to little endian
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r[i] = a[i] ^ t; // store
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t = u; // move to next word
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}
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