#!/usr/bin/env perl # Generate main file, individual apps and solution files for MS Visual Studio # 2010 # # Must be run from mbedTLS root or scripts directory. # Takes no argument. use warnings; use strict; use Digest::MD5 'md5_hex'; my $vsx_dir = "visualc/VS2010"; my $vsx_ext = "vcxproj"; my $vsx_app_tpl_file = "scripts/data_files/vs2010-app-template.$vsx_ext"; my $vsx_main_tpl_file = "scripts/data_files/vs2010-main-template.$vsx_ext"; my $vsx_main_file = "$vsx_dir/mbedTLS.$vsx_ext"; my $vsx_sln_tpl_file = "scripts/data_files/vs2010-sln-template.sln"; my $vsx_sln_file = "$vsx_dir/mbedTLS.sln"; my $programs_dir = 'programs'; my $header_dir = 'include/mbedtls'; my $source_dir = 'library'; # Need windows line endings! my $vsx_hdr_tpl = <\r EOT my $vsx_src_tpl = <\r EOT my $vsx_sln_app_entry_tpl = <; close $fh; return $content; } sub content_to_file { my ($content, $filename) = @_; open my $fh, '>', $filename or die "Could not write to $filename\n"; print $fh $content; close $fh; } sub gen_app_guid { my ($path) = @_; my $guid = md5_hex( "mbedTLS:$path" ); $guid =~ s/(.{8})(.{4})(.{4})(.{4})(.{12})/\U{$1-$2-$3-$4-$5}/; return $guid; } sub gen_app { my ($path, $template, $dir, $ext) = @_; my $guid = gen_app_guid( $path ); $path =~ s!/!\\!g; (my $appname = $path) =~ s/.*\\//; my $srcs = ""; if( $appname eq "ssl_client2" or $appname eq "ssl_server2" or $appname eq "query_compile_time_config" ) { $srcs .= "\r\n "; } my $content = $template; $content =~ s//$srcs/g; $content =~ s//$appname/g; $content =~ s//$guid/g; content_to_file( $content, "$dir/$appname.$ext" ); } sub get_app_list { my $app_list = `cd $programs_dir && make list`; die "make list failed: $!\n" if $?; return split /\s+/, $app_list; } sub gen_app_files { my @app_list = @_; my $vsx_tpl = slurp_file( $vsx_app_tpl_file ); for my $app ( @app_list ) { gen_app( $app, $vsx_tpl, $vsx_dir, $vsx_ext ); } } sub gen_entry_list { my ($tpl, @names) = @_; my $entries; for my $name (@names) { (my $entry = $tpl) =~ s/{NAME}/$name/g; $entries .= $entry; } return $entries; } sub gen_main_file { my ($headers, $sources, $hdr_tpl, $src_tpl, $main_tpl, $main_out) = @_; my $header_entries = gen_entry_list( $hdr_tpl, @$headers ); my $source_entries = gen_entry_list( $src_tpl, @$sources ); my $out = slurp_file( $main_tpl ); $out =~ s/SOURCE_ENTRIES\r\n/$source_entries/m; $out =~ s/HEADER_ENTRIES\r\n/$header_entries/m; content_to_file( $out, $main_out ); } sub gen_vsx_solution { my (@app_names) = @_; my ($app_entries, $conf_entries); for my $path (@app_names) { my $guid = gen_app_guid( $path ); (my $appname = $path) =~ s!.*/!!; my $app_entry = $vsx_sln_app_entry_tpl; $app_entry =~ s/{APPNAME}/$appname/g; $app_entry =~ s/{GUID}/$guid/g; $app_entries .= $app_entry; my $conf_entry = $vsx_sln_conf_entry_tpl; $conf_entry =~ s/{GUID}/$guid/g; $conf_entries .= $conf_entry; } my $out = slurp_file( $vsx_sln_tpl_file ); $out =~ s/APP_ENTRIES\r\n/$app_entries/m; $out =~ s/CONF_ENTRIES\r\n/$conf_entries/m; content_to_file( $out, $vsx_sln_file ); } sub del_vsx_files { unlink glob "'$vsx_dir/*.$vsx_ext'"; unlink $vsx_main_file; unlink $vsx_sln_file; } sub main { if( ! check_dirs() ) { chdir '..' or die; check_dirs or die "Must but run from mbedTLS root or scripts dir\n"; } # Remove old files to ensure that, for example, project files from deleted # apps are not kept del_vsx_files(); my @app_list = get_app_list(); my @headers = <$header_dir/*.h>; my @sources = <$source_dir/*.c>; # exclude files from the sources my @excluded_files = ("library/x509_create.c", "library/x509_crt.c", "library/x509_crl.c", "library/x509_csr.c", "library/x509write_crt.c", "library/x509write_csr.c"); my @tmp_sources; my $add_to_array = 1; for my $i ( @sources ) { for my $x ( @excluded_files ) { if( $i eq $x ) { $add_to_array = 0; } } if( $add_to_array == 1 ) { push(@tmp_sources, $i); } $add_to_array = 1; } map { s!/!\\!g } @headers; map { s!/!\\!g } @tmp_sources; gen_app_files( @app_list ); gen_main_file( \@headers, \@tmp_sources, $vsx_hdr_tpl, $vsx_src_tpl, $vsx_main_tpl_file, $vsx_main_file ); gen_vsx_solution( @app_list ); return 0; }