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Add DemoteToHelperInvocation support
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@ -287,13 +287,16 @@ public:
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std::span<const Id> labels);
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/// Returns with no value from a function with void return type.
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Id OpReturn();
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void OpReturn();
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/// Return a value from a function.
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Id OpReturnValue(Id value);
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/// Fragment-shader discard.
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Id OpKill();
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void OpKill();
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/// Demote fragment shader invocation to a helper invocation
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void OpDemoteToHelperInvocationEXT();
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// Debug
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@ -62,9 +62,9 @@ Id Module::OpSwitch(Id selector, Id default_label, std::span<const Literal> lite
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return *code << EndOp{};
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}
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Id Module::OpReturn() {
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void Module::OpReturn() {
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code->Reserve(1);
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return *code << spv::Op::OpReturn << EndOp{};
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*code << spv::Op::OpReturn << EndOp{};
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}
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Id Module::OpReturnValue(Id value) {
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@ -72,9 +72,14 @@ Id Module::OpReturnValue(Id value) {
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return *code << spv::Op::OpReturnValue << value << EndOp{};
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}
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Id Module::OpKill() {
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void Module::OpKill() {
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code->Reserve(1);
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return *code << spv::Op::OpKill << EndOp{};
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*code << spv::Op::OpKill << EndOp{};
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}
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void Module::OpDemoteToHelperInvocationEXT() {
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code->Reserve(1);
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*code << spv::Op::OpDemoteToHelperInvocationEXT << EndOp{};
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}
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} // namespace Sirit
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@ -10,8 +10,6 @@
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#include "stream.h"
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#pragma optimize("", off)
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namespace Sirit {
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#define DEFINE_IMAGE_OP(opcode) \
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